/* ***** Настройка функционала плагина. Для откл. закоментируйте строку ***** */
/* **** Конец настройки **** */
/* Настройка прибавления хп для випов */
native admin_expired(index);
new iPistol[MAX_CLIENTS+1], bool:g_bUseWeapon[MAX_CLIENTS+1];
new HookChain:HookPlayer_Spawn, HookChain:HookPlayer_Killed, HookChain:HookPlayer_TakeDamage;
new g_iRound, bool:g_bMapsBlock;
new bool:g_bUseDamager[MAX_CLIENTS+1];
precache_sound(CONNECTED_SOUND);
register_plugin("[ReAPI] VIP System", "1.3.1", "pUzzlik");
register_event("TextMsg", "evNewRound", "a", "2=#Game_will_restart_in", "2=#Game_Commencing");
register_event("HLTV", "evRoundStart", "a", "1=0", "2=0");
HookPlayer_Spawn = RegisterHookChain(RG_CBasePlayer_Spawn, "CBasePlayer_Spawn", true);
EnableHookChain(HookPlayer_Spawn);
HookPlayer_Killed = RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed", true);
EnableHookChain(HookPlayer_Killed);
g_iSyncMsgAddHP = CreateHudSyncObj();
HookPlayer_TakeDamage = RegisterHookChain(RG_CBasePlayer_TakeDamage, "CBasePlayer_TakeDamage", true);
EnableHookChain(HookPlayer_TakeDamage);
g_iSyncMsgDamage = CreateHudSyncObj();
register_clcmd("weaponmenu", "ShowMenu");
register_clcmd("say /vipmenu", "ShowMenu");
register_clcmd("say_team /vipmenu", "ShowMenu");
register_clcmd("say", "hook_say");
register_clcmd("say_team", "hook_say");
register_menucmd(register_menuid("Vip Menu"), MenuKey, "MenuHandler");
Msg_ScoreAttrib = get_user_msgid("ScoreAttrib");
new map[32]; rh_get_mapname(map, charsmax(map));
new BlockMap[][] = { BLOCK_MAPS };
for(new i; i < sizeof BlockMap; i++)
if(containi(map, BlockMap[i]) != -1) {
DisableHookChain(HookPlayer_Spawn);
DisableHookChain(HookPlayer_Killed);
DisableHookChain(HookPlayer_TakeDamage);
public evNewRound() g_iRound = 0;
arrayset(g_bUseWeapon, false, sizeof(g_bUseWeapon)); g_iRound++;
public client_putinserver(id) {
new sUserInfo[16]; get_user_info(id, "_dmg", sUserInfo, charsmax(sUserInfo));
if(sUserInfo[0] && equal(sUserInfo, "off")) g_bUseDamager[id] = false;
else g_bUseDamager[id] = true;
new name[MAX_NAME_LENGTH]; get_entvar(id, var_netname, name, charsmax(name));
new players[MAX_CLIENTS], num; get_players(players, num, "ch");
for(new i; i < num ; i++) {
client_print_color(players[i], -3, "%s ^1На сервер зашёл ^3VIP ^1клиент ^4%s", PREFIX, name);
client_cmd(players[i], "spk %s", CONNECTED_SOUND);
public CBasePlayer_Killed(const pevVictim, pevAttacker) {
if(HP_OFF >= g_iRound) return;
if( is_user_connected(pevAttacker)
&& get_user_flags(pevAttacker) & HP_ADD_ACCESS
&& pevVictim != pevAttacker)
static Float:attackerHp, Float:addHp;
attackerHp = Float:get_entvar(pevAttacker, var_health);
addHp = get_member(pevVictim, m_bHeadshotKilled) ? HP_HS : HP_BODY;
set_entvar(pevAttacker, var_health, attackerHp > HP_MAX ? HP_MAX : attackerHp);
if(attackerHp >= HP_MAX) return;
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1);
ShowSyncHudMsg(pevAttacker, g_iSyncMsgAddHP, "Добавлено +%d HP", floatround(addHp));
public CBasePlayer_TakeDamage(const pevVictim, pevInflictor, pevAttacker, Float:damage, bitsDamageType) {
if(pevAttacker < 1 || pevAttacker > 32 || !g_bUseDamager[pevAttacker]) return;
if( is_user_connected(pevAttacker)
&& get_user_flags(pevAttacker) & DAMAGER_ACCESS
&& rg_is_player_can_takedamage(pevVictim, pevAttacker))
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1);
ShowSyncHudMsg(pevAttacker, g_iSyncMsgDamage, "%d", floatround(damage));
public CBasePlayer_Spawn(const id) {
case 0: { rg_give_item(id, "weapon_deagle", GT_REPLACE); rg_set_user_bpammo(id, WEAPON_DEAGLE, 35); }
case 1: { rg_give_item(id, "weapon_usp", GT_REPLACE); rg_set_user_bpammo(id, WEAPON_USP, 100); }
case 2: { rg_give_item(id, "weapon_glock18", GT_REPLACE); rg_set_user_bpammo(id, WEAPON_GLOCK18, 120); }
rg_give_item(id, "weapon_hegrenade", GT_APPEND);
rg_give_item(id, "weapon_flashbang", GT_APPEND);
rg_give_item(id, "weapon_flashbang", GT_APPEND);
rg_give_item(id, "weapon_smokegrenade", GT_APPEND);
rg_set_user_armor(id, 100, ARMOR_VESTHELM);
new TeamName:team = get_member(id, m_iTeam);
if(team == TEAM_CT) rg_give_defusekit (id, true);
message_begin(MSG_BROADCAST, Msg_ScoreAttrib);
if(g_iRound >= WEAPONSRND) ShowMenu(id);
static szMsg[32]; read_args(szMsg, charsmax(szMsg)); remove_quotes(szMsg);
static const szChoosedWP[][] = { "/ak47", "/m4a1", "/famas", "/awp", "/b51" };
for(new a; a < sizeof szChoosedWP; a++) {
if(!strcmp(szMsg, szChoosedWP[a])) {
if(!is_allow_use(id)) break;
return MenuHandler(id, a);
if(!is_allow_use(id)) return HC_CONTINUE;
static szMenu[512], szNameServer[48], iLen, key, name[MAX_NAME_LENGTH];
get_entvar(id, var_netname, name, charsmax(name));
formatex(szNameServer, charsmax(szNameServer), "%s", NAME_SERVER);
key = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5;
iLen = formatex(szMenu, charsmax(szMenu), "\rVIP меню \w[\d%s\w]^n\wПривет, [\y%s\w]^n", szNameServer, name);
new exp = admin_expired(id);
if((exp - sys) / 86400 > 0) iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\yВипки осталось: \w%d дн.!^n^n", (exp - sys) / 86400);
else iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\yВипки осталось: \w1 день!^n^n");
else if(exp == 0) iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\yДействие вип: \wне ограничено!^n^n");
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n");
if(g_iRound < WEAPONSRND)
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r1. \dВзять AK47 \r[%d раунд]^n\r2. \dВзять M4A1 \r[%d раунд]^n\r3. \dВзять Famas \r[%d раунд]^n", WEAPONSRND, WEAPONSRND, WEAPONSRND);
else if(g_bUseWeapon[id])
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r1. \dВзять AK47^n\r2. \dВзять M4A1^n\r3. \dВзять Famas^n");
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r1. \wВзять AK47^n\r2. \wВзять M4A1^n\r3. \wВзять Famas^n");
if(g_iRound < AWPM249RND)
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r4. \dВзять AWP \r[%d раунд]^n\r5. \dВзять Пулемет \r[%d раунд]^n^n", AWPM249RND, AWPM249RND);
else if(g_bUseWeapon[id])
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r4. \dВзять AWP^n\r5. \dВзять Пулемет^n^n");
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r4. \wВзять AWP^n\r5. \wВзять Пулемет^n^n");
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r6. \yПистолет при спавне \d[\w%s\d]^n", iPistol[id] == 0 ? "Deagle" : iPistol[id] == 1 ? "USP" : "Glock");
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r7. \yДамагер \d[\w%s\d]^n^n", g_bUseDamager[id] ? "ON" : "OFF");
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r6. \yДамагер \d[\w%s\d]^n^n", g_bUseDamager[id] ? "ON" : "OFF");
formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r0. \rВыход");
set_member(id, m_iMenu, Menu_OFF);
return show_menu(id, key, szMenu, -1, "Vip Menu");
public MenuHandler(id, key) {
if(g_bUseWeapon[id]) return client_print_color(id, 0, "%s Вы ^3уже брали ^1оружие в этом раунде!", PREFIX);
if(g_iRound < WEAPONSRND) return client_print_color(id, 0, "%s Этот поединок на ^3пистолетах^1!", PREFIX);
if(g_iRound < AWPM249RND) return client_print_color(id, 0, "%s Оружие доступно только с^3 %d ^1раунда!", PREFIX, AWPM249RND);
static const szChoosedBP[] = { 90, 90, 90, 30, 250 };
static const szChoosedWP[][] = { "weapon_ak47", "weapon_m4a1", "weapon_famas", "weapon_awp", "weapon_m249" };
iPistol[id] >= 2 ? (iPistol[id] = 0) : iPistol[id]++;
if(key > 4) return HC_CONTINUE;
return rg_give_items(id, szChoosedWP[key], szChoosedBP[key]);
g_bUseDamager[id] = !g_bUseDamager[id];
if(g_bUseDamager[id]) client_cmd(id, "setinfo _dmg on");
else client_cmd(id, "setinfo _dmg off");
client_print_color(id, 0, "%s Вы ^3%s ^1дамагер.", PREFIX, g_bUseDamager[id] ? "включили" : "отключили");
stock rg_give_items(id,currWeaponName[],ammoAmount) {
rg_give_item(id, currWeaponName, GT_DROP_AND_REPLACE);
rg_set_user_bpammo(id, rg_get_weapon_info(currWeaponName, WI_ID), ammoAmount);
bool:is_bonus_spawn(id) {
if(!is_user_alive(id)) return false;
if(!IsUserVip(id)) return false;
client_print_color(id, -2, "%s Для использования данной команды вы должны быть ^3живы^1!", PREFIX);
client_print_color(id, 0, "%s Только ^4VIP-игрок ^1может пользоваться этой командой!", PREFIX);
client_print_color(id, 0, "%s На данной карте брать оружие ^3запрещено^1!", PREFIX);
client_print_color(id, -2, "%s Разминочный раунд. ^3Запрещено ^1пользоваться командой!", PREFIX);