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Plugins
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Win Team Sprite
Win Team Sprite
Теги:
Скачать плагины cs
Эффекты
Данный плагин добавит новое отображение победившей команды.
Так же есть отображение если на сервере произошла ничья.
Компилятор: 1.8.2 Multibild
+ZIP
1625
Команды:
Кваров и команд нет
.sma / .sp
/* Раскомментируйте, если вы используете ZombieMod версию. */ //#define USE_ON_ZM /* Затемнять ли экран? */ //#define FADE_SCREEN /*Скрывать ли прицел*/ //#define HIDE_CROSSHAIR /*Показывать ли ничью*/ #define ROUND_DRAW_SHOW #if defined ROUND_DRAW_SHOW #define ROUND_DRAW_TYPE 0 //0 - random, >0 - static #if ROUND_DRAW_TYPE > 0 #define ROUND_DRAW_SPR_NUMBER 1 // Sprite number, aviable 1 & 64 states // #define ROUND_DRAW_SPR_NUMBER 64 #endif #endif #include
#if defined USE_ON_ZM #include
#endif #define CSW_KNIFE 29 #define CSW_SHIELD 2 #define DEFAULT_FOV 90 new bool:g_bSomeBool, g_iRoundState; enum _:ROUNDWIN_States { ROUND_DRAW = 0, ROUND_WIN_T, ROUND_WIN_CT } enum _:MESSAGES { g_iMsg_WeaponList, #if defined FADE_SCREEN g_iMsg_ScreenFade, #endif g_iMsg_CurWeapon, g_iMsg_ForceCam, #if defined HIDE_CROSSHAIR g_iMsg_SetFOV, g_iMsg_HideWeapon #else g_iMsg_SetFOV #endif } new g_Messages_Name[MESSAGES][] = { "WeaponList", #if defined FADE_SCREEN "ScreenFade", #endif "CurWeapon", "ForceCam", #if defined HIDE_CROSSHAIR "SetFOV", "HideWeapon" #else "SetFOV" #endif } new g_Messages[MESSAGES]; new g_Sprites[][] = { #if defined ROUND_DRAW_SHOW "sprites/nowinner.txt", "sprites/nowinner.spr", #endif #if !defined USE_ON_ZM "sprites/winner.txt", #else "sprites/zombie_win_sz.txt", #endif "sprites/640hud11.spr", "sprites/640hud10.spr", "sprites/640hud7.spr", #if !defined USE_ON_ZM "sprites/winner.spr" #else "sprites/zombie_win_uniq.spr" #endif } #if defined USE_ON_ZM new const CMD[] = "zombie_win_sz"; #else new const CMD[] = "winner"; #endif #if defined ROUND_DRAW_SHOW new const CMD_DRAW[] = "nowinner" #endif public plugin_precache(){ for(new i; i < sizeof(g_Sprites); i++) precache_generic(g_Sprites[i]); } public plugin_init(){ register_plugin("WinTeam Sprite", "0.0.8", "BENI-CS.RU"); register_clcmd(CMD,"FakeSwitch"); #if defined ROUND_DRAW_SHOW register_clcmd(CMD_DRAW,"FakeSwitch"); #endif register_event("HLTV", "Event_NewRound","a","1=0","2=0"); #if !defined USE_ON_ZM register_event("SendAudio", "Event_CTWin","a","2=%!MRAD_ctwin"); register_event("SendAudio", "Event_TerroristWin","a","2=%!MRAD_terwin"); register_event("SendAudio", "Event_Draw","a","2=%!MRAD_rounddraw"); #endif for(new i; i < sizeof(g_Messages); i++){ g_Messages[i] = get_user_msgid(g_Messages_Name[i]); register_message(g_Messages[i], "block"); } } #if defined USE_ON_ZM public zp_round_ended(winteam){ switch(winteam){ case WIN_NO_ONE:{ g_iRoundState = ROUND_DRAW; #if defined ROUND_DRAW_SHOW StartDraw(); #endif } case WIN_ZOMBIES:{ g_iRoundState = ROUND_WIN_T; StartDraw(); } case WIN_HUMANS:{ g_iRoundState = ROUND_WIN_CT; StartDraw(); } } } #else public Event_CTWin(){ g_iRoundState = ROUND_WIN_CT; StartDraw(); } public Event_TerroristWin(){ g_iRoundState = ROUND_WIN_T; StartDraw(); } public Event_Draw(){ g_iRoundState = ROUND_DRAW; #if defined ROUND_DRAW_SHOW StartDraw(); #endif } #endif public Event_NewRound(){ #if !defined ROUND_DRAW_SHOW if(!g_iRoundState)return; g_iRoundState = ROUND_DRAW; #endif g_bSomeBool = false; #if defined FADE_SCREEN Msg_ScreenFade(1500,700,1,0,0,0,230); #endif #if defined HIDE_CROSSHAIR Msg_HideWeapon(0); #endif Msg_WeaponList("weapon_knife",-1,-1,-1,-1,2,1,CSW_KNIFE,0); Msg_CurWeapon(0,0,0); } public block(){ if(g_bSomeBool)return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public FakeSwitch(const client)engclient_cmd(client,"weapon_shield"); public sendweapon(){ switch(g_iRoundState){ #if defined ROUND_DRAW_SHOW case ROUND_DRAW: Msg_WeaponList(CMD_DRAW,-1,-1,-1,-1,0,11,CSW_SHIELD,0); #endif case ROUND_WIN_CT: Msg_WeaponList(CMD,-1,-1,-1,-1,0,11,CSW_SHIELD,0); case ROUND_WIN_T: Msg_WeaponList(CMD,-1,-1,-1,-1,0,11,CSW_SHIELD,0); } #if defined HIDE_CROSSHAIR Msg_HideWeapon(64); #endif Msg_SetFOV(DEFAULT_FOV-1); g_bSomeBool = false; switch(g_iRoundState){ #if defined ROUND_DRAW_SHOW #if ROUND_DRAW_TYPE > 0 case ROUND_DRAW: Msg_CurWeapon(ROUND_DRAW_SPR_NUMBER,2,-1); #else case ROUND_DRAW: Msg_CurWeapon(random_num(0,1)*63+1,2,-1); #endif #endif case ROUND_WIN_CT: Msg_CurWeapon(1,2,-1); case ROUND_WIN_T: Msg_CurWeapon(64,2,-1); } g_bSomeBool = true; Msg_SetFOV(DEFAULT_FOV); } public StartDraw(){ #if defined FADE_SCREEN Msg_ScreenFade(9048,11480,1,0,0,0,230); #endif g_bSomeBool = true; set_task(0.6,"sendweapon"); } stock Msg_WeaponList(const WeaponName[],PrimaryAmmoID,PrimaryAmmoMaxAmount,SecondaryAmmoID,SecondaryAmmoMaxAmount, SlotID,NumberInSlot,WeaponID,Flags){ message_begin(MSG_ALL,g_Messages[g_iMsg_WeaponList], .player = 0); { write_string(WeaponName); write_byte(PrimaryAmmoID); write_byte(PrimaryAmmoMaxAmount); write_byte(SecondaryAmmoID); write_byte(SecondaryAmmoMaxAmount); write_byte(SlotID); write_byte(NumberInSlot); write_byte(WeaponID); write_byte(Flags); } message_end(); } #if defined FADE_SCREEN stock Msg_ScreenFade(Duration,HoldTime,Flags,ColorR,ColorG,ColorB,Alpha){ message_begin(MSG_ALL,g_Messages[g_iMsg_ScreenFade], .player = 0); { write_short(Duration); write_short(HoldTime); write_short(Flags); write_byte(ColorR); write_byte(ColorG); write_byte(ColorB); write_byte(Alpha); } message_end(); } #endif stock Msg_CurWeapon(IsActive,WeaponID,ClipAmmo) { message_begin(MSG_ALL,g_Messages[g_iMsg_CurWeapon], .player = 0); { write_byte(IsActive); write_byte(WeaponID); write_byte(ClipAmmo); } message_end(); } stock Msg_SetFOV(Degrees){ message_begin(MSG_ALL,g_Messages[g_iMsg_SetFOV], .player = 0); { write_byte(Degrees); } message_end(); } #if defined HIDE_CROSSHAIR stock Msg_HideWeapon(Flags){ message_begin(MSG_ALL,g_Messages[g_iMsg_HideWeapon], .player = 0); { write_byte(Flags); } message_end(); } #endif
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CounterLife
2021-02-03 13:42:12
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Данная иконка означает, что плагин был проверен администрацией хостинга на тестовом сервере, и проблем с ним не было выявлено. Рекомендуем ставить исключительно проверенные плагины.
Плагин загружен на сервер, но проверка еще не была проведена.
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