Float:DAMAGE_ON_TIME[33],
new g_ePlayerData[33][PLAYER_DATA], g_pCvars[CVARS_DATA], g_iMaxPlayers, g_iMsgScoreInfo
new HookChain:g_pSV_WriteFullClientUpdate, HookChain:g_pCBasePlayer_Killed_Post, g_szDeathString[32], g_iAssistKiller
set_native_filter("plugin_native_filter")
public plugin_native_filter(szNative[], iIndex, bool:bTrap)
register_plugin("Advanced Kill Assists", "1.3c", "Kriminal")
RegisterHookChain(RG_CBasePlayer_Spawn, "CBasePlayer_Spawn_Post", true)
RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed_Pre", false)
RegisterHookChain(RG_CBasePlayer_TakeDamage, "CBasePlayer_TakeDamage_Pre", false)
DisableHookChain((g_pCBasePlayer_Killed_Post = RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed_Post", true)))
DisableHookChain((g_pSV_WriteFullClientUpdate = RegisterHookChain(RH_SV_WriteFullClientUpdate, "SV_WriteFullClientUpdate", false)))
register_message(get_user_msgid("DeathMsg"), "Message_DeathMsg")
register_clcmd("assist", "ClCmd_Assist")
g_pCvarAssistHp = get_cvar_pointer("csstats_sql_assisthp")
g_iMsgScoreInfo = get_user_msgid("ScoreInfo")
g_iMaxPlayers = get_maxplayers() + 1
g_pCvars[CVAR_FRAG] = register_cvar("aka_frag", "1")
g_pCvars[CVAR_MONEY] = register_cvar("aka_money", "100")
g_pCvars[CVAR_EXP] = register_cvar("aka_exp", "0")
g_pCvars[CVAR_DAMAGE] = register_cvar("aka_damage", "30.0")
g_pCvars[CVAR_ALGORITHM] = register_cvar("aka_algorithm", "1")
g_pCvars[CVAR_MESSAGE] = register_cvar("aka_message", "!g[AKA]!y Вы получили !g[award]$!y за помощь !t[killer]!y в убийстве !t[victim]!y!")
get_localinfo("amxx_configsdir", szConfigFile, charsmax(szConfigFile))
formatex(szConfigFile, charsmax(szConfigFile), "%s/%s", szConfigFile, CONFIG_FILE)
server_cmd("exec ^"%s^"", szConfigFile)
public client_infochanged(id)
get_user_info(id, "name", g_ePlayerData[id][NAME], charsmax(g_ePlayerData[][NAME]))
public client_disconnected(id)
arrayset(g_ePlayerData[id][DAMAGE_ON], 0, sizeof g_ePlayerData[][DAMAGE_ON])
for(new i = 1; i < g_iMaxPlayers; i++) g_ePlayerData[i][DAMAGE_ON][id] = 0
public CBasePlayer_Spawn_Post(id)
arrayset(g_ePlayerData[id][DAMAGE_ON], 0, sizeof g_ePlayerData[][DAMAGE_ON])
for(new i = 1; i < g_iMaxPlayers; i++) g_ePlayerData[i][DAMAGE_ON][id] = 0
public CBasePlayer_TakeDamage_Pre(iVictim, iWeapon, iAttacker, Float:fDamage)
if(is_user_valid(iAttacker) && iVictim != iAttacker && rg_is_player_can_takedamage(iVictim, iAttacker))
if(get_pcvar_num(g_pCvars[CVAR_ALGORITHM]) == ALGORITHM_ADVANCED)
new Float:fHealth; get_entvar(iVictim, var_health, fHealth)
if(fDamage > fHealth) fDamage = fHealth
g_ePlayerData[iAttacker][DAMAGE_ON][iVictim] += floatround(fDamage)
g_ePlayerData[iAttacker][DAMAGE_ON_TIME][iVictim] = get_gametime()
public CBasePlayer_Killed_Pre(iVictim, iKiller)
new iAssistant, iMaxDamage
new Float:fDamageForAssist = get_pcvar_float(g_pCvars[CVAR_DAMAGE])
switch(get_pcvar_num(g_pCvars[CVAR_ALGORITHM]))
for(new id = 1; id < g_iMaxPlayers; id++)
if(is_user_connected(id))
if(id != iKiller && g_ePlayerData[id][DAMAGE_ON][iVictim] > 0)
if(g_ePlayerData[id][DAMAGE_ON][iVictim] > iMaxDamage)
iMaxDamage = g_ePlayerData[id][DAMAGE_ON][iVictim]
else if(g_ePlayerData[id][DAMAGE_ON][iVictim] == iMaxDamage)
iAssistant = g_ePlayerData[id][DAMAGE_ON_TIME][iVictim] > g_ePlayerData[iAssistant][DAMAGE_ON_TIME][iVictim] ? id : iAssistant
iTotalDamage += g_ePlayerData[id][DAMAGE_ON][iVictim]
if((float(iMaxDamage) / float(iTotalDamage)) * 100.0 < fDamageForAssist) iAssistant = 0
new iNeedDamage = g_pCvarAssistHp ? get_pcvar_num(g_pCvarAssistHp) : floatround(fDamageForAssist)
for(new id = 1; id < g_iMaxPlayers; id++)
if(is_user_connected(id) && id != iKiller && g_ePlayerData[id][DAMAGE_ON][iVictim] > iMaxDamage)
if(g_ePlayerData[id][DAMAGE_ON][iVictim] > iNeedDamage)
iMaxDamage = g_ePlayerData[id][DAMAGE_ON][iVictim]
else if(g_ePlayerData[id][DAMAGE_ON][iVictim] == iNeedDamage)
iAssistant = g_ePlayerData[id][DAMAGE_ON_TIME][iVictim] > g_ePlayerData[iAssistant][DAMAGE_ON_TIME][iVictim] ? id : iAssistant
if(!iAssistant || iKiller == iVictim) return HC_CONTINUE
new szName[2][32], iLen[2], iExcess
copy(szName[1], charsmax(szName[]), g_ePlayerData[iAssistant][NAME])
iLen[1] = strlen(szName[1])
EnableHookChain(g_pSV_WriteFullClientUpdate)
static const szWorldName[] = "world"
new bool:bIsAssistantConnected = bool:is_user_connected(iAssistant)
if(!is_user_valid(iKiller))
if(bIsAssistantConnected)
iExcess = iLen[1] - NAMES_LENGTH - (sizeof szWorldName)
if(iExcess > 0) strclip(szName[1], iExcess)
formatex(g_szDeathString, charsmax(g_szDeathString), "%s + %s", szWorldName, szName[1])
g_iAssistKiller = iAssistant
rh_update_user_info(iAssistant)
else if(is_user_connected(iKiller))
g_ePlayerData[iKiller][DAMAGE_ON][iVictim] = 0
copy(szName[0], charsmax(szName[]), g_ePlayerData[iKiller][NAME])
iLen[0] = strlen(szName[0])
new iLenSum = (iLen[0] + iLen[1])
iExcess = iLenSum - NAMES_LENGTH
new iLongest = iLen[0] > iLen[1] ? 0 : 1
new iShortest = iLongest == 1 ? 0 : 1
if(float(iExcess) / float(iLen[iLongest]) > 0.60)
new iNewLongest = floatround(float(iLen[iLongest]) / float(iLenSum) * float(iExcess))
strclip(szName[iLongest], iNewLongest)
strclip(szName[iShortest], iExcess - iNewLongest)
else strclip(szName[iLongest], iExcess)
formatex(g_szDeathString, charsmax(g_szDeathString), "%s + %s", szName[0], szName[1])
g_iAssistKiller = iKiller
rh_update_user_info(g_iAssistKiller)
if(bIsAssistantConnected)
g_ePlayerData[iAssistant][DAMAGE_ON][iVictim] = 0
new iAddMoney = get_pcvar_num(g_pCvars[CVAR_MONEY])
new iAddExp = get_pcvar_num(g_pCvars[CVAR_EXP])
if(iAddMoney > 0 || iAddExp > 0)
if(iAddMoney > 0) rg_add_account(iAssistant, iAddMoney)
if(iAddExp > 0) aes_add_player_exp_f(iAssistant, float(iAddExp))
new szMessage[192], szMoney[16], szExp[16], szKillerName[32]
get_pcvar_string(g_pCvars[CVAR_MESSAGE], szMessage, charsmax(szMessage))
num_to_str(iAddMoney, szMoney, charsmax(szMoney))
num_to_str(iAddExp, szExp, charsmax(szExp))
if(is_user_valid(iKiller)) copy(szKillerName, charsmax(szKillerName), g_ePlayerData[iKiller][NAME])
replace_all(szMessage, charsmax(szMessage), "[award]", szMoney)
replace_all(szMessage, charsmax(szMessage), "[exp]", szExp)
replace_all(szMessage, charsmax(szMessage), "[killer]", szKillerName)
replace_all(szMessage, charsmax(szMessage), "[victim]", g_ePlayerData[iVictim][NAME])
UTIL_SayText(iAssistant, szMessage)
if(get_pcvar_num(g_pCvars[CVAR_FRAG]))
new Float:fNewFrags; get_entvar(iAssistant, var_frags, fNewFrags)
set_entvar(iAssistant, var_frags, fNewFrags)
message_begin(MSG_ALL, g_iMsgScoreInfo)
write_short(floatround(fNewFrags))
write_short(get_member(iAssistant, m_iDeaths))
write_short(get_member(iAssistant, m_iTeam))
DisableHookChain(g_pSV_WriteFullClientUpdate)
if(g_iAssistKiller) EnableHookChain(g_pCBasePlayer_Killed_Post)
public SV_WriteFullClientUpdate(id, pBuffer)
if(id == g_iAssistKiller)
set_key_value(pBuffer, "name", g_szDeathString)
public Message_DeathMsg()
new iWorld = get_msg_arg_int(1)
if(iWorld == 0 && g_iAssistKiller)
set_msg_arg_int(1, ARG_BYTE, g_iAssistKiller)
public CBasePlayer_Killed_Post(iVictim, iKiller)
DisableHookChain(g_pCBasePlayer_Killed_Post)
new iAssistKiller = g_iAssistKiller; g_iAssistKiller = 0
rh_update_user_info(iAssistKiller)
strclip(szString[], iClip, szEnding[] = "..")
new iLen = strlen(szString) - 1 - strlen(szEnding) - iClip
format(szString[iLen], iLen, szEnding)
UTIL_SayText(id, const szMessage[], any:...)
if(!iMsgSayText) iMsgSayText = get_user_msgid("SayText")
if(numargs() > 2) vformat(szBuffer, charsmax(szBuffer), szMessage, 3);
else copy(szBuffer, charsmax(szBuffer), szMessage);
while(replace(szBuffer, charsmax(szBuffer), "!y", "^1")) {}
while(replace(szBuffer, charsmax(szBuffer), "!t", "^3")) {}
while(replace(szBuffer, charsmax(szBuffer), "!g", "^4")) {}
for(new i = 1; i < g_iMaxPlayers; i++)
if(!is_user_connected(i)) continue
message_begin(MSG_ONE_UNRELIABLE, iMsgSayText, .player = i)
message_begin(MSG_ONE_UNRELIABLE, iMsgSayText, .player = id)
read_argv(i + 1, szArg, charsmax(szArg))
id[i] = str_to_num(szArg)
g_ePlayerData[id[1]][DAMAGE_ON][id[2]] = id[3] ? id[3] : 100
ExecuteHamB(Ham_Killed, id[2], id[0], 0)
ExecuteHamB(Ham_CS_RoundRespawn, id[2])