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[JBE][PRIVATE / СЛИВ] GRAB
[JBE][PRIVATE / СЛИВ] GRAB
Теги:
Скачать плагины cs
Админские
Слив приватного граба для JBE
bind t grab
Компилятор: 1.8.2
+ZIP
2601
Команды:
bind t grab
.sma / .sp
/* * МЕГА ПРЭВАТ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * * Плагин продавался (Мной) за 200 рублей. Вскоре когда я набарыжил на нём $ решил слить вам :) * * Мой ВК: vk.com/krisiso | Кому интиресно - пишите :) * * [Важно | Чайник] Если у вас не меняет флаг взятия граба, cmdacces вам в помощь! * (configs >> cmdacess.ini >> grab.amxx ; Amxx Grab) * * jbe_core - Это все нативы из мода! * */ #include < amxmodx > #include < amxmisc > #include < fakemeta > #include
#include < hamsandwich > #include < jbe_core > #include < dhudmessage > /*=============[ Название | Версия | Автор ]===============*/ #define CREATE "[JBE] GRAB" #define BY "2.1" #define AUTHOR "Ian Cammarata / Opo4uMapy / Сделал под [JBE] ToJI9IHGaa" /*==========================================================*/ #define KEYSMENU MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0 /*========================[ Конфигурационные Настройки ]=========================*/ #define ADMIN ADMIN_BAN //<<------- Флаг админа #define ADMIN_MONEY ADMIN_IMMUNITY //<<---- Доступ выдачи денег #define RESON_KICK "Кикнут администратором" // <<---- Причина кика /*===============================================================================*/ enum //------------------ Grab_Color { red_color = 78.0, green_color = 0.0, blue_color = 255.0, pipi = 200.0 }; /*============[ Индефикации и т.д. ]==========*/ #define TASK_CHKE 50 #define GRABBED 0 #define GRABBER 1 #define GRAB_LEN 2 #define FLAGS 3 #define CDF_IN_PUSH (1<<0) #define CDF_IN_PULL (1<<1) #define CDF_NO_CHOKE (1<<2) /*===========================================*/ new p_players_only, p_throw_force, p_min_dist, // <<--- Квары p_speed, p_grab_force, p_choke_time, // <<--- Квары p_choke_dmg, p_auto_choke, p_glow, // <<--- Квары Max_Players, // <<--- Максимальное Количество игроков ScreenHacke, Screen_Fade, GrDamage, // <<--- Скринс bool: Digged_Changer[33], // <<--- Закоп/Откоп client_data[33][4], // <<--- Дата g_bury; // <<--- Закоп/Откоп public plugin_init() { register_plugin(CREATE, BY, AUTHOR) /*=------------------------------------------- Квары ------------------------------------------------------=*/ p_min_dist = register_cvar ( "gp_min_dist", /* Значение будет:*/ "90" ) p_throw_force = register_cvar ( "gp_throw_force", /* Значение будет:*/ "1500" ) p_grab_force = register_cvar ( "gp_grab_force", /* Значение будет:*/ "8" ) p_speed = register_cvar ( "gp_speed", /* Значение будет:*/ "5" ) p_choke_time = register_cvar ( "gp_choke_time", /* Значение будет:*/ "1.5" ) p_choke_dmg = register_cvar ( "gp_choke_dmg", /* Значение будет:*/ "5" ) p_auto_choke = register_cvar ( "gp_auto_choke", /* Значение будет:*/ "1" ) p_glow = register_cvar ( "gp_glow", /* Значение будет:*/ "1" ) p_players_only = register_cvar ( "gp_players_only", /* Значение будет:*/ "0" ) /*=--------------------------------------------------------------------------------------------------------=*/ //=======================[ Наше меню граба ]==================== register_menu("ShowMenu", KEYSMENU, "HandleCase", 0) register_clcmd( "amx_grab", "force_grab", ADMIN) register_clcmd( "+grab", "grab", ADMIN, "" ) register_clcmd( "-grab", "unset_grabbed" ) register_clcmd("+push", "push", ADMIN) register_clcmd("-push", "push") register_clcmd("+pull", "pull", ADMIN) register_clcmd("-pull", "pull") register_clcmd("push", "push2") register_clcmd("pull", "pull2") register_clcmd( "drop" ,"throw" ) register_event( "DeathMsg", "DeathMsg", "a" ) register_forward( FM_PlayerPreThink, "fm_player_prethink" ) //=============[ Наш TXT файл ]================== register_dictionary("jbe_grab.txt") //=============================================== Max_Players = get_maxplayers() Screen_Fade = get_user_msgid( "ScreenFade" ) ScreenHacke = get_user_msgid( "ScreenShake" ) GrDamage = get_user_msgid( "Damage" ) } public plugin_precache() precache_sound( "player/PL_PAIN2.WAV" ) public fm_player_prethink(id) { new target if ( client_data[id][GRABBED] == -1 ) { new Float: orig[3], Float: ret[3] get_view_pos(id, orig) ret = vel_by_aim(id, 9999) ret[0] += orig[0] ret[1] += orig[1] ret[2] += orig[2] target = traceline(orig, ret, id, ret) if( 0 < target <= Max_Players ) { if(is_grabbed(target, id )) return FMRES_IGNORED set_grabbed(id, target) } else if(!get_pcvar_num(p_players_only)) { new movetype if(target && pev_valid(target)) { movetype = pev(target, pev_movetype) if(!(movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS)) return FMRES_IGNORED } else { target = 0 new ent = engfunc(EngFunc_FindEntityInSphere, -1, ret, 12.0) while(!target && ent > 0) { movetype = pev(ent, pev_movetype) if((movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS) && ent != id) target = ent ent = engfunc(EngFunc_FindEntityInSphere, ent, ret, 12.0) } } if( target ) { if(is_grabbed(target, id)) return FMRES_IGNORED set_grabbed(id, target) } } } target = client_data[id][GRABBED] if(target > 0) { if(!pev_valid(target) || (pev( target, pev_health) < 1 && pev(target, pev_max_health))) { unset_grabbed(id) return FMRES_IGNORED } if(pev(id, pev_button) & IN_USE) do_choke(id); new cdf = client_data[id][FLAGS] if(cdf & CDF_IN_PULL) do_pull(id) else if(cdf & CDF_IN_PUSH) do_push(id) if(target > Max_Players) grab_think(id) } target = client_data[id][GRABBER] if(target > 0) grab_think(target) return FMRES_IGNORED } public grab_think(id) { new target = client_data[id][GRABBED] if( pev(target, pev_movetype) == MOVETYPE_FLY && !(pev(target, pev_button) & IN_JUMP)) client_cmd(target, "+jump; wait; -jump") new Float:tmpvec[3], Float:tmpvec2[3], Float:torig[3], Float:tvel[3] get_view_pos(id, tmpvec) tmpvec2 = vel_by_aim(id, client_data[id][GRAB_LEN]) torig = get_target_origin_f(target) new force = get_pcvar_num(p_grab_force) tvel[0] = ((tmpvec[0] + tmpvec2[0]) - torig[0]) * force tvel[1] = ((tmpvec[1] + tmpvec2[1]) - torig[1]) * force tvel[2] = ((tmpvec[2] + tmpvec2[2]) - torig[2]) * force set_pev(target, pev_velocity, tvel) } stock Float:get_target_origin_f(id) { new Float:orig[3], Float:mins[3], Float:maxs[3]; pev(id, pev_origin, orig) if(id > Max_Players) { pev(id, pev_mins, mins) pev(id, pev_maxs, maxs) if(!mins[2]) orig[2] += maxs[2] / 2 } return orig } public grab( id, level, cid ) { if(!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if(!client_data[id][GRABBED]) client_data[id][GRABBED] = -1 return PLUGIN_HANDLED } public grab_menu(id) { if(jbe_get_day_mode() == 1 || jbe_get_day_mode() == 2) { //==============================================={ new menu[1024] new name[32] new target = client_data[id][GRABBED] get_user_name(target, name, charsmax(name)) new armor = get_user_armor(target) new health = get_user_health(target) new money = jbe_get_user_money(target) jbe_informer_offset_up(id); //================================================} if(jbe_get_user_team(target) == 1) { format(menu, 1023, "\d[\rМеню \yГРАБА\d]^n\yУ тебя в руках: \d[\r %s \d] [\rTT\d]^n[HP: %d |AP: %d |Деньги: %d]^n^n\y[1]\w Кикнуть^n\y[2]\w Убить^n\y[3]\w Обезоружить^n\y[4]\w Дать \d[\rFreeDay\d]^n\y[5]\w Дать \d[\r50 $\d]^n\y[6]\w Ударить на 5 HP^n\y[7]\w Крутануть Экран^n\y[8]\w Закопать/Откопать^n\y[9]\w Перевести за \d[\rCT\d]^n^n\y[0]\r Выход", name, health, armor, money) } else if(jbe_get_user_team(target) == 2) { format(menu, 1023, "\d[\rМеню \yГРАБА\d]^n\yУ тебя в руках: \d[\r %s \d] [\rCT\d]^n[HP: %d |AP: %d |Деньги: %d]^n^n\y[1]\w Кикнуть^n\y[2]\w Убить^n\y[3]\w Обезоружить^n\y[4]\w Дать \d[\r10 HP & AP\d]^n\y[5]\w Дать \d[\r50 $\d]^n\y[6]\w Ударить на 5 HP^n\y[7]\w Крутануть Экран^n\y[8]\w Закопать/Откопать^n\y[9]\w Перевести за \d[\rTT\d]^n^n\y[0]\r Выход", name, health, armor, money) } show_menu(id, KEYSMENU, menu, -1, "ShowMenu") } else { ChatColor(id, "!y[!gJBE!y] В игровой день !tGRAB-Меню !gне работает!") } return PLUGIN_HANDLED } public HandleCase(id, key) { new playername[33], playername2[33] new target = client_data[id][GRABBED] new alive = is_user_alive(target) get_user_name(id, playername, 32) get_user_name(target, playername2, 32) switch(key) { case 0: { if(target && alive) { server_cmd("kick #%d ^"%s^" %s", get_user_userid(target), RESON_KICK, playername) ChatColor(0, "!y[!gJBE GRAB!y] Админ !g%s!y кикнул: !g%s", playername, playername2) } } case 1: { if(target && alive) { user_kill(target) ChatColor(0, "!y[!gJBE GRAB!y] Админ !g%s!y убил игрока: !g%s", playername, playername2) } } case 2: { if(target && alive) { fm_strip_user_weapons(target) fm_give_item(target, "weapon_knife") ChatColor(0, "!y[!gJBE GRAB!y] Админ !g%s!y забрал всё оружие у игрока: !g%s", playername, playername2) } } case 3: { if(target && alive) { if(jbe_get_user_team(target) == 1) { jbe_add_user_free(target); ChatColor(0, "!y[!gJBE GRAB!y] Админ !g%s!y дал FreeDay !y игроку: !g%s", playername, playername2) } if(jbe_get_user_team(target) == 2) { set_user_health(target, get_user_health(target) + 10) set_user_armor(target, get_user_armor(target) + 10) ChatColor(0, "!y[!gJBE GRAB!y] Админ !g%s!y дал 10 HP и AP !y игроку: !g%s", playername, playername2) } } } case 4: { if(get_user_flags(id) & ADMIN_MONEY) { if(target && alive) { jbe_set_user_money(target, jbe_get_user_money(target) + 50, 1) ChatColor(0, "!y[!gJBE GRAB!y] Админ !g%s!y дал 50 $ игроку: !g%s", playername, playername2) } } else ChatColor(id, "!y[!gJBE!y] У Вас нету !gдоступа") } case 5: { if(target && alive) { server_cmd("amx_slap #%d 5", get_user_userid(target)) } } case 6: { if(target && alive) { set_pev(target, pev_punchangle, { 400.0, 999.0, 400.0 }) ChatColor(0, "!y[!gJBE GRAB!y] Админ !g%s!y крутанул экран игроку:!g %s", playername, playername2) } } case 7: { if(target && alive) { if(!Digged_Changer[id]) { ChatColor(0,"!y[!gMG GRAB]!t Админ!g %s !yОткопал игрока:!g %s",playername, playername2) { digged_cord(target) undigged(target) Digged_Changer[id] = true } } else { ChatColor(0,"!y[!gMG GRAB]!t Админ!g %s !yЗакопал игрока:!g %s",playername, playername2) { digged_cord(target) digged(target) Digged_Changer[id] = false } } } } case 8: { if(target && alive) { if(jbe_get_user_team(target) == 1) { jbe_set_user_team(target, 2) } else if(jbe_get_user_team(target) == 2) { jbe_set_user_team(target, 1) } } } } return PLUGIN_HANDLED } public digged(target) { client_cmd(target, "spk MG_grab/grab_bury.wav") if(is_user_alive(target)) { new origin[3] get_user_origin(target, origin) origin[2] -= 30 set_user_origin(target, origin) } } public undigged(target) { set_dhudmessage(255, 0, 0, -1.0, 0.20, 0, 0.1, 3.0, 0.1, 2.0, false) show_dhudmessage(target, "*~ Вас откопали ~*") if(is_user_alive(target)) { new origin[3] get_user_origin(target, origin) origin[2] += 30 set_user_origin(target, origin) } } public throw( id ) { new target = client_data[id][GRABBED] if(target > 0) { set_pev(target, pev_velocity, vel_by_aim(id, get_pcvar_num(p_throw_force))) unset_grabbed(id) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public unset_grabbed( id ) { new target = client_data[id][GRABBED] if(target > 0 && pev_valid(target)) { set_pev(target, pev_renderfx, kRenderFxNone) set_pev(target, pev_rendercolor, { 255.0, 255.0, 255.0 }) set_pev(target, pev_rendermode, kRenderNormal) set_pev(target, pev_renderamt, 16.0) if( 0 < target <= Max_Players ) client_data[target][GRABBER] = 0 } show_menu(id, 0, "^n", 1) client_data[id][GRABBED] = 0 } public set_grabbed(id, target) { if(get_pcvar_num(p_glow)) { set_pev(target, pev_renderfx, kRenderFxGlowShell) set_pev(target, pev_rendercolor, { red_color, green_color, blue_color }) set_pev(target, pev_rendermode, kRenderTransColor) set_pev(target, pev_renderamt, pipi) } if(0 < target <= Max_Players) client_data[target][GRABBER] = id client_data[id][FLAGS] = 0 client_data[id][GRABBED] = target new name[33], name2[33] get_user_name(id, name, 32) get_user_name(target, name2, 32) if(jbe_get_user_team(target) == 1 || jbe_get_user_team(target) == 2) { ChatColor(target, "%L", target, "CHAT_1", name) ChatColor(id, "%L", id, "CHAT_2", name2) grab_menu(id) } else { ChatColor(id, "%L", id, "CHAT_3") } new Float:torig[3], Float:orig[3] pev(target, pev_origin, torig) pev(id, pev_origin, orig) client_data[id][GRAB_LEN] = floatround(get_distance_f(torig, orig)) if(client_data[id][GRAB_LEN] < get_pcvar_num(p_min_dist)) client_data[id][GRAB_LEN] = get_pcvar_num(p_min_dist) } public push(id) { client_data[id][FLAGS] ^= CDF_IN_PUSH return PLUGIN_HANDLED } public pull(id) { client_data[id][FLAGS] ^= CDF_IN_PULL return PLUGIN_HANDLED } public push2(id) { if(client_data[id][GRABBED] > 0) { do_push(id) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public pull2(id) { if(client_data[id][GRABBED] > 0) { do_pull(id) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public do_push(id) if(client_data[id][GRAB_LEN] < 9999) client_data[id][GRAB_LEN] += get_pcvar_num(p_speed) public do_pull(id) { new mindist = get_pcvar_num(p_min_dist) new len = client_data[id][GRAB_LEN] if(len > mindist) { len -= get_pcvar_num(p_speed) if(len < mindist) len = mindist client_data[id][GRAB_LEN] = len } else if(get_pcvar_num(p_auto_choke)) do_choke(id) } public do_choke( id ) { new target = client_data[id][GRABBED] if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > Max_Players) return new dmg = get_pcvar_num(p_choke_dmg) new vec[3] FVecIVec(get_target_origin_f(target), vec) message_begin(MSG_ONE, ScreenHacke, _, target) write_short(999999) //amount write_short(9999) //duration write_short(999) //frequency message_end() message_begin(MSG_ONE, Screen_Fade, _, target) write_short(9999) //duration write_short(100) //hold write_short(SF_FADE_MODULATE) //flags write_byte(200) //r write_byte(0) //g write_byte(0) //b write_byte(200) //a message_end() message_begin(MSG_ONE, GrDamage, _, target) write_byte(0) //damage armor write_byte(dmg) //damage health write_long(DMG_CRUSH) //damage type write_coord(vec[0]) //origin[x] write_coord(vec[1]) //origin[y] write_coord(vec[2]) //origin[z] message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BLOODSTREAM) write_coord(vec[0]) //pos.x write_coord(vec[1]) //pos.y write_coord(vec[2] + 15) //pos.z write_coord(random_num(0, 255)) //vec.x write_coord(random_num(0, 255)) //vec.y write_coord(random_num(0, 255)) //vec.z write_byte(70) //col index write_byte(random_num(50, 250)) //speed message_end( ) new health = pev( target, pev_health ) - dmg set_pev( target, pev_health, float( health ) ) if( health < 1 ) dllfunc( DLLFunc_ClientKill, target ) emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM ) client_data[id][FLAGS] ^= CDF_NO_CHOKE set_task( get_pcvar_float( p_choke_time ), "clear_no_choke", TASK_CHKE + id ) } public clear_no_choke( tskid ) { new id = tskid - TASK_CHKE client_data[id][FLAGS] ^= CDF_NO_CHOKE } //Grabs the client and teleports them to the admin public force_grab(id, level, cid) { if( !cmd_access( id, level, cid, 1 ) ) return PLUGIN_HANDLED new arg[33] read_argv( 1, arg, 32 ) new targetid = cmd_target( id, arg, 1 ) if( is_grabbed( targetid, id ) ) return PLUGIN_HANDLED if( !is_user_alive( targetid ) ) { return PLUGIN_HANDLED } //Safe to tp target to aim spot? new Float:tmpvec[3], Float:orig[3], Float:torig[3], Float:trace_ret[3] new bool:safe = false, i get_view_pos( id, orig ) tmpvec = vel_by_aim( id, get_pcvar_num( p_min_dist ) ) for( new j = 1; j < 11 && !safe; j++ ) { torig[0] = orig[0] + tmpvec[i] * j torig[1] = orig[1] + tmpvec[i] * j torig[2] = orig[2] + tmpvec[i] * j traceline( tmpvec, torig, id, trace_ret ) if( get_distance_f( trace_ret, torig ) ) break engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 ) if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen ) ) safe = true } //Still not safe? Then find another safe spot somewhere around the grabber pev( id, pev_origin, orig ) new try[3] orig[2] += 2 while( try[2] < 3 && !safe ) { for( i = 0; i < 3; i++ ) switch( try[i] ) { case 0 : torig[i] = orig[i] + ( i == 2 ? 80 : 40 ) case 1 : torig[i] = orig[i] case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 ) } traceline( tmpvec, torig, id, trace_ret ) engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 ) if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen ) && !get_distance_f( trace_ret, torig ) ) safe = true try[0]++ if( try[0] == 3 ) { try[0] = 0 try[1]++ if( try[1] == 3 ) { try[1] = 0 try[2]++ } } } if( safe ) { set_pev( targetid, pev_origin, torig ) set_grabbed( id, targetid ) } return PLUGIN_HANDLED } public is_grabbed( target, grabber ) { for( new i = 1; i <= Max_Players; i++ ) if( client_data[i][GRABBED] == target ) { unset_grabbed( grabber ) return true } return false } public DeathMsg( ) kill_grab( read_data( 2 ) ) public client_disconnect( id ) { kill_grab( id ) return PLUGIN_CONTINUE } public kill_grab( id ) { //If given client has grabbed, or has a grabber, unset it if( client_data[id][GRABBED] ) unset_grabbed( id ) else if( client_data[id][GRABBER] ) unset_grabbed( client_data[id][GRABBER] ) } stock traceline( const Float:vStart[3], const Float:vEnd[3], const pIgnore, Float:vHitPos[3] ) { engfunc( EngFunc_TraceLine, vStart, vEnd, 0, pIgnore, 0 ) get_tr2( 0, TR_vecEndPos, vHitPos ) return get_tr2( 0, TR_pHit ) } stock get_view_pos( const id, Float:vViewPos[3] ) { new Float:vOfs[3] pev( id, pev_origin, vViewPos ) pev( id, pev_view_ofs, vOfs ) vViewPos[0] += vOfs[0] vViewPos[1] += vOfs[1] vViewPos[2] += vOfs[2] } stock Float:vel_by_aim( id, speed = 1 ) { new Float:v1[3], Float:vBlah[3] pev( id, pev_v_angle, v1 ) engfunc( EngFunc_AngleVectors, v1, v1, vBlah, vBlah ) v1[0] *= speed v1[1] *= speed v1[2] *= speed return v1 } stock fm_give_item(index, const item[]) { if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10)) return 0 new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item)) if (!pev_valid(ent)) return 0 new Float:origin[3]; pev(index, pev_origin, origin) set_pev(ent, pev_origin, origin) set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN) dllfunc(DLLFunc_Spawn, ent) new save = pev(ent, pev_solid) dllfunc(DLLFunc_Touch, ent, index) if (pev(ent, pev_solid) != save) return ent engfunc(EngFunc_RemoveEntity, ent) return -1 } stock fm_strip_user_weapons(id) { static ent ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip")) if (!pev_valid(ent)) return; dllfunc(DLLFunc_Spawn, ent) dllfunc(DLLFunc_Use, ent, id) engfunc(EngFunc_RemoveEntity, ent) } public digged_cord(target) { new Float:fOrigin[3] //Куда запишем pev(target, pev_origin, fOrigin) //Получаем координаты fOrigin[2] += 20.0 message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_SPRITE) engfunc(EngFunc_WriteCoord, fOrigin[0]) engfunc(EngFunc_WriteCoord, fOrigin[1]) engfunc(EngFunc_WriteCoord, fOrigin[2]) write_short(g_bury) write_byte(16) write_byte(255) message_end() } stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") replace_all(msg, 190, "!y", "^1") replace_all(msg, 190, "!t", "^3") if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } } }
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popca2424
2018-11-18 23:42:26
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marfix
2021-03-30 03:03:49
Данная иконка означает, что плагин был проверен администрацией хостинга на тестовом сервере, и проблем с ним не было выявлено. Рекомендуем ставить исключительно проверенные плагины.
Плагин загружен на сервер, но проверка еще не была проведена.
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