public Plugin myinfo = { name = "Kill Screen Lite", author = "Ravskiy1 [t.me/ravskiy1]", version = "0.2", };
public void OnPluginStart() { HookEvent("player_death", PlayerDeath); }
public void PlayerDeath(Event hEvent, const char[] sEvName, bool bDontBroadcast)
int iAttacker = GetClientOfUserId(hEvent.GetInt("attacker"));
if(iAttacker && IsClientInGame(iAttacker))
int iAttackerTeam = GetClientTeam(iAttacker);
int iColorT[] = {200, 0, 0, 100};
int iColorCT[] = {0, 0, 200, 100};
static int iAttackers[1];
iAttackers[0] = iAttacker;
Handle KillEffect = StartMessage("Fade", iAttackers, 1);
BfWriteShort(KillEffect, 600);
BfWriteShort(KillEffect, 0);
BfWriteShort(KillEffect, 0x0001);
case 2: { BfWriteByte(KillEffect, iColorT[0]); BfWriteByte(KillEffect, iColorT[1]); BfWriteByte(KillEffect, iColorT[2]); BfWriteByte(KillEffect, iColorT[3]); }
case 3: { BfWriteByte(KillEffect, iColorCT[0]); BfWriteByte(KillEffect, iColorCT[1]); BfWriteByte(KillEffect, iColorCT[2]); BfWriteByte(KillEffect, iColorCT[3]); }