by: SAMURAI & [ --<-@ ] Black Rose
- say molotov - buy a molotov.
- say /molotov - buya molotov.
- molotov_give [optional:player] - give player a molotov, if no player id will be given a molotov.
- molotov_cocktail - See the plugin status
- New - Enable/disable the plugin [1= enabled ; 0 = disabled]
- molotov_price - Set the molotov price [default = 1200]
- molotov_damage - set the damage done by molotov [default = 40.0]
- molotov_radius - set the radius of molotov damage [default = 200.0]
- molotov_firetime - duration of fire effects, sounds etc [default = 6]
- molotov_firedamage - ammount of damage done by fire effects. [default = 1] ( every 0.2 secs )
- molotov_tk - disable/enable the ability to damage/kill someone on your team with molotov. [default = 1]
- molotov_tempoverride - override the original hegrenade autmoaticly with molotov. [default = 0]
- molotov_max - max num of molotovs able to carry. [default = 1] ( Does not work with override )
- molotov_inmenu - Puts molotov in the end of the equipment buymenu. [default = 0] ( if the override cvar is enabled the hegrenade will be replaced instead. )
- molotov_buyzone - do you have to be in buyzone? [default = 1] ( if inmenu this is ignored )
// This is to prevent lagg at really narrow ents where you could end up with 400 calculations per flame
new pnumplugin, pprice, pMlDamage, pMlRadius, pFireTime, pOverride;
new pTeamKill, pFireDmg, pMaxMolotovs, pBuyMenu, pBuyZone;
new gmsgScoreInfo, gmsgDeathMsg;
new g_pAllocModel, g_vAllocModel;
new firespr, smokespr[2];
register_plugin("Molotov Cocktail", "3.1c", AUTHORS);
register_clcmd("say /molotov","buy_molotov");
register_clcmd("say molotov","buy_molotov");
register_concmd("molotov_give", "cmd_MolotovGive", ADMIN_ACCESS);
register_concmd("molotov_override", "cmd_Override", ADMIN_ACCESS);
register_concmd("molotov_cocktail", "cmd_PluginStatus", ADMIN_ACCESS);
pnumplugin = register_cvar("molotov_tempcocktail","1", FCVAR_SPONLY);
pOverride = register_cvar("molotov_tempoverride", "0", FCVAR_SPONLY);
pprice = register_cvar("molotov_price","1200");
pMlDamage = register_cvar("molotov_damage","40.0");
pMlRadius = register_cvar("molotov_radius","200.0");
pFireTime = register_cvar("molotov_firetime", "6");
pFireDmg = register_cvar("molotov_firedamage", "1");
pTeamKill = register_cvar("molotov_tk", "1");
pMaxMolotovs = register_cvar("molotov_max", "1");
pBuyMenu = register_cvar("molotov_inmenu", "0");
pBuyZone = register_cvar("molotov_buyzone", "1");
register_event("CurWeapon", "Event_CurWeapon","be", "1=1");
register_event("HLTV","event_new_round", "a","1=0", "2=0");
register_event("TextMsg","Event_GameRestart","a","2=#Game_Commencing","2=#Game_will_restart_in");
register_event("DeathMsg", "event_DeathMsg", "a");
register_event("ShowMenu", "event_BuyMenuT", "b", "4=#T_BuyItem", "1=575");
register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#CT_BuyItem", "1=703");
register_event("ShowMenu", "event_BuyMenuT", "b", "4=#DT_BuyItem", "1=575");
register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#DCT_BuyItem", "1=767");
register_menucmd(register_menuid("#CT_BuyItem"), 1023, "handle_BuyMenuCT");
register_menucmd(register_menuid("#T_BuyItem"), 1023, "handle_BuyMenuT");
register_forward(FM_EmitSound, "fw_EmitSound");
g_MaxPlayers = get_maxplayers();
gmsgScoreInfo = get_user_msgid("ScoreInfo");
gmsgDeathMsg = get_user_msgid("DeathMsg");
g_pAllocModel = engfunc(EngFunc_AllocString, "models/p_molotov.mdl");
g_vAllocModel = engfunc(EngFunc_AllocString, "models/v_molotov.mdl");
g_bomb_map = engfunc(EngFunc_FindEntityByString, g_MaxPlayers, "classname", "info_bomb_target") ? 1 : 0;
public cmd_Override(id,level,cid) {
if ( ! cmd_access(id, level,cid,1) )
if ( ! get_pcvar_num(pnumplugin) )
new num = str_to_num(arg);
client_print(id, print_console, "Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
server_print("Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
if ( num == get_pcvar_num(pOverride) ) {
client_print(id, print_console, "Override is already %s.", num ? "enabled" : "disabled");
server_print("Override is already %s.", num ? "enabled" : "disabled");
set_pcvar_num(pOverride, num);
client_print(id, print_console, "Override was %s.", num ? "enabled" : "disabled");
server_print("Override was %s.", num ? "enabled" : "disabled");
public cmd_PluginStatus(id,level,cid) {
if ( ! cmd_access(id,level,cid,2))
new num = str_to_num(arg);
client_print(id, print_console, "Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
server_print("Invalid argument(%d). Valid arguments are ^"0^" and ^"1^".", num);
if ( num == get_pcvar_num(pnumplugin) ) {
client_print(id, print_console, "Plugin is already %s.", num ? "enabled" : "disabled");
server_print("Plugin is already %s.", num ? "enabled" : "disabled");
set_pcvar_num(pnumplugin, num);
client_print(id, print_console, "Plugin was %s.", num ? "enabled" : "disabled");
server_print("Plugin was %s.", num ? "enabled" : "disabled");
if ( num && get_pcvar_num(pOverride) )
public cmd_MolotovGive(id,level,cid) {
if( !cmd_access(id,level,cid,2) )
if ( ! get_pcvar_num(pnumplugin) )
server_print("You have to enter a name of a client to give the molotov to");
target = cmd_target(id, arg, 6);
id ? client_print(id, print_console, "None or multiple clients found with that name.") : server_print("None or multiple clients found with that name.");
if ( g_hasMolotov[target] == get_pcvar_num(pMaxMolotovs) ) {
if ( g_hasMolotov[target] == 1 ) {
client_print(id, print_center, "Client already have a Molotov Cocktail.");
server_print("Client already have a Molotov Cocktail.");
client_print(id, print_center, "Client already have %d Molotov Cocktails.", g_hasMolotov[target]);
server_print("Client already have %d Molotov Cocktails.", g_hasMolotov[target]);
if ( ! g_hasMolotov[target] && user_has_weapon(target, CSW_HEGRENADE) ) {
client_print(id, print_console, "Client already has a HE Grenade");
server_print("Client already has a HE Grenade");
give_item(target, "weapon_hegrenade");
cs_set_user_bpammo(target, CSW_HEGRENADE, g_hasMolotov[id]);
client_print(target, print_chat, "You got a Molotov Cocktail!");
if ( ! get_pcvar_num(pnumplugin) )
if ( get_pcvar_num(pOverride) ) {
if ( get_pcvar_num(pBuyMenu) )
client_print(id, print_center, "Buy them in the buy equipment menu.");
client_print(id, print_center, "Just buy a hegrenade and get molotov automaticly!");
if ( ! is_user_alive(id) ) {
client_print(id, print_center, "You can't buy Molotov Cocktails because you are dead.");
if ( ! cs_get_user_buyzone(id) && get_pcvar_num(pBuyZone) ) {
client_print(id, print_center, "You are not in a buyzone.");
new money = cs_get_user_money(id);
if ( money < get_pcvar_num(pprice) ) {
client_print(id, print_center, "You don't have enough $ to buy a Molotov Cocktail.");
if ( g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs) ) {
if ( g_hasMolotov[id] == 1 )
client_print(id, print_center, "You already have a Molotov Cocktail.");
client_print(id, print_center, "You already have %d Molotov Cocktails.", g_hasMolotov[id]);
if ( ! g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE) ) {
client_print(id, print_center, "You already have a HE Grenade");
cs_set_user_money(id, money - get_pcvar_num(pprice) );
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, g_hasMolotov[id]);
client_print(id, print_chat, "You got a Molotov Cocktail!");
public plugin_precache() {
precache_model("models/p_molotov.mdl");
precache_model("models/v_molotov.mdl");
precache_model("models/w_molotov.mdl");
firespr = precache_model("sprites/flame.spr");
smokespr[0] = precache_model("sprites/black_smoke3.spr");
smokespr[1] = precache_model("sprites/steam1.spr");
precache_sound("misc/molotov_fire.wav");
precache_sound("misc/molotov_explosion.wav");
public fw_EmitSound(ent, channel, sample[]) {
if ( equal(sample[8], "he_bounce", 9) ) {
pev(ent, pev_model, model, 31);
if ( equal(model[9], "molotov.mdl") )
public Event_CurWeapon(id) {
if ( ! get_pcvar_num(pnumplugin) || ! is_user_alive(id) )
if ( ! g_hasMolotov[id] && ! get_pcvar_num(pOverride) )
new WeaponID = get_user_weapon(id, WeaponID, WeaponID);
if ( WeaponID != CSW_HEGRENADE )
set_pev(id, pev_viewmodel, g_vAllocModel);
set_pev(id, pev_weaponmodel, g_pAllocModel);
set_pev(id, pev_weaponanim, 9);
public Event_GameRestart() g_restarted = 1;
public event_DeathMsg() g_hasMolotov[read_data(2)] = 0;
public event_new_round() {
if ( ! get_pcvar_num(pnumplugin) )
for ( new i ; i < g_MaxPlayers ; i++ ) {
if ( g_frags[i] && is_user_connected(i) )
set_user_frags(i, get_user_frags(i) + g_frags[i]);
for ( new i ; i < g_MaxPlayers ; i++ )
if ( get_pcvar_num(pOverride) )
public event_BuyMenuCT(id) {
if ( ! get_pcvar_num(pnumplugin) || ! get_pcvar_num(pBuyMenu) )
new Override = get_pcvar_num(pOverride);
new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");
len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
len += formatex(menu[len], 1023-len, "^n\%c7. Defuse Kit\R\y200 ", g_bomb_map ? 'w' : 'd');
len += formatex(menu[len], 1023-len, "^n\w8. Tactical Shield\R\y2200");
len += formatex(menu[len], 1023-len, "^n\w9. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");
show_menu(id, read_data(1)|MENU_KEY_9, menu, -1, "#CT_BuyItem");
public event_BuyMenuT(id) {
if ( ! get_pcvar_num(pnumplugin) || ! get_pcvar_num(pBuyMenu) )
new Override = get_pcvar_num(pOverride);
new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");
len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
len += formatex(menu[len], 1023-len, "^n\w7. Molotov Cocktail\R\y%d", get_pcvar_num(pprice));
len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");
show_menu(id, read_data(1)|MENU_KEY_7, menu, -1, "#T_BuyItem");
public handle_BuyMenuCT(id, key)
if ( get_pcvar_num(pOverride) )
public handle_BuyMenuT(id, key)
if ( get_pcvar_num(pOverride) )
stock handle_BuyMenu(id) {
new money = cs_get_user_money(id);
if ( money < get_pcvar_num(pprice) ) {
client_print(id, print_center, "You don't have enough $ to buy a Molotov Cocktail.");
if ( g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs) ) {
if ( g_hasMolotov[id] == 1 )
client_print(id, print_center, "You already have a Molotov Cocktail.");
client_print(id, print_center, "You already have %d Molotov Cocktails.", g_hasMolotov[id]);
else if ( ! g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE) ) {
client_print(id, print_center, "You already have a HE Grenade");
cs_set_user_money(id, money - get_pcvar_num(pprice) );
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, g_hasMolotov[id]);
client_print(id, print_chat, "You got a Molotov Cocktail!");
public grenade_throw(id, ent, wid) {
if ( ! get_pcvar_num(pnumplugin) || ! is_user_connected(id) || wid != CSW_HEGRENADE )
if ( ! g_hasMolotov[id] && ! get_pcvar_num(pOverride) )
engfunc(EngFunc_SetModel, ent, "models/w_molotov.mdl");
set_pev(ent, pev_nextthink, 99999.0);
public grenade_explode(ent) {
pev(ent, pev_origin, fOrigin);
new owner = pev(ent, pev_owner);
new ent2 = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
new param[5], iOrigin[3];
param[1] = iOrigin[0] = floatround(fOrigin[0]);
param[2] = iOrigin[1] = floatround(fOrigin[1]);
param[3] = iOrigin[2] = floatround(fOrigin[2]);
radius_damage(owner, fOrigin, get_pcvar_float(pMlDamage), get_pcvar_float(pMlRadius), DMG_BLAST);
emit_sound(ent, CHAN_AUTO, "misc/molotov_explosion.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
engfunc(EngFunc_RemoveEntity, ent);
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
random_fire(iOrigin, ent2);
new Float:FireTime = get_pcvar_float(pFireTime);
set_task(0.2, "fire_damage", 56235 + random_num(-100, 100), param, 5, "a", floatround(FireTime / 0.2, floatround_floor));
set_task(1.0, "fire_sound", 37235 + random_num(-100, 100), param2, 2, "a", floatround(FireTime) - 1);
set_task(FireTime, "fire_stop", 27367 + random_num(-100, 100), param2, 2);
public fire_sound(param[])
emit_sound(param[0], CHAN_AUTO, "misc/molotov_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
public fire_stop(param[]) {
engfunc(EngFunc_RemoveEntity, param[0]);
public fire_damage(param[]) {
new iOrigin[3], Float:fOrigin[3];
random_fire(iOrigin, param[4]);
IVecFVec(iOrigin, fOrigin);
radius_damage(param[0], fOrigin, get_pcvar_float(pFireDmg), get_pcvar_float(pMlRadius), DMG_BURN, 0);
stock radius_damage(attacker, Float:origin[3], Float:damage, Float:range, dmgtype, calc = 1) {
new Float:pOrigin[3], Float:dist, Float:tmpdmg/*, iOrigin[3] */;
new i, ateam = get_user_team(attacker), TK = get_pcvar_num(pTeamKill);
while ( i++ < g_MaxPlayers ) {
if ( ! is_user_alive(i) )
if ( ! TK && ateam == get_user_team(i) )
pev(i, pev_origin, pOrigin);
dist = get_distance_f(origin, pOrigin);
tmpdmg = damage - ( damage / range ) * dist;
if ( pev(i, pev_health) < tmpdmg )
fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
// FVecIVec(pOrigin, iOrigin);
while ( ( i = engfunc(EngFunc_FindEntityInSphere, i, origin, range) ) ) {
if ( pev(i, pev_takedamage) ) {
pev(i, pev_origin, pOrigin);
tmpdmg = damage - ( damage / range ) * get_distance_f(origin, pOrigin);
// FVecIVec(pOrigin, iOrigin);
fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
stock random_fire(Origin[3], ent) {
new range = get_pcvar_num(pMlRadius);
for ( new i = 1 ; i <= 5 ; i++ ) {
iOrigin[0] = Origin[0] + random_num(-range, range);
iOrigin[1] = Origin[1] + random_num(-range, range);
iOrigin[2] = ground_z(iOrigin, ent);
while ( get_distance(iOrigin, Origin) > range ) {
iOrigin[0] = Origin[0] + random_num(-range, range);
iOrigin[1] = Origin[1] + random_num(-range, range);
if ( g_g / g_i >= ANTI_LAGG )
iOrigin[2] = ground_z(iOrigin, ent, 1);
iOrigin[2] = ground_z(iOrigin, ent);
Flame(iOrigin, (!(i%4)));
stock Flame(iOrigin[3], smoke) {
new rand = random_num(5, 15);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_coord(iOrigin[2] + rand * 10);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_coord(iOrigin[2] + 120);
write_short(smokespr[random_num(0, 1)]);
write_byte(random_num(10, 30));
write_byte(random_num(10, 20));
new kteam = get_user_team(k);
new vteam = get_user_team(v);
new kfrags = get_user_frags(k) + 1;
new kdeaths = get_user_deaths(k);
kfrags = get_user_frags(k) - 2;
new vfrags = get_user_frags(v);
new vdeaths = get_user_deaths(v);
message_begin(MSG_ALL, gmsgScoreInfo);
message_begin(MSG_ALL, gmsgScoreInfo);
message_begin(MSG_ALL, gmsgDeathMsg, {0,0,0}, 0);
cs_set_user_money(k, cs_get_user_money(k) + 300);
cs_set_user_money(k, cs_get_user_money(k) - 300);
stock ground_z(iOrigin[3], ent, skip = 0) {
iOrigin[2] += random_num(5, 80);
IVecFVec(iOrigin, fOrigin);
set_pev(ent, pev_origin, fOrigin);
engfunc(EngFunc_DropToFloor, ent);
if ( ! skip && ! engfunc(EngFunc_EntIsOnFloor, ent) )
return ground_z(iOrigin, ent);
pev(ent, pev_origin, fOrigin);
return floatround(fOrigin[2]);
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/w_molotov.mdl")))
engfunc(EngFunc_SetModel, ent, "models/w_hegrenade.mdl");
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/w_hegrenade.mdl")))
engfunc(EngFunc_SetModel, ent, "models/w_molotov.mdl");
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }