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NADE TAILS
NADE TAILS
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Скачать плагины csgo
Эффекты
ПОСЛЕ БРОСКА ОСТАВЛЯЕТ ЗА ГРАНАТАМИ СЛЕДЫ.ТАКИЕ ЖЕ КОТОРЫЕ ВИДНЫ ВО ВРЕМЯ НАБЛЮДЕНИЯ.ЦВЕТ МОЖНО РЕГУЛИРОВАТЬ.
Компилятор: 1.9.0.6281
1067
Команды:
/Квары
SM_TAILS_HECOLOR "RED"
SM_TAILS_FLASHCOLOR "WHITE"
SM_TAILS_DECOYCOLOR "0 0 128 255" //RED GREEN BLUE ALPHA
SM_TAILS_SMOKECOLOR "0 255 255" //THIS DEFAULTS THE ALPHA TO 225
SM_TAILS_INCCOLOR "RANDOM" //CHOOSES RANDOM COLOR
.sma / .sp
#include
#include
#include
#pragma semicolon 1 new Handle:g_Enabled = INVALID_HANDLE; new Handle:g_AllowPlayers = INVALID_HANDLE; new Handle:g_DefaultAlpha = INVALID_HANDLE; new Handle:g_DefaultOn = INVALID_HANDLE; new Handle:g_EnableHETails = INVALID_HANDLE; new Handle:g_EnableFlashTails = INVALID_HANDLE; new Handle:g_EnableSmokeTails = INVALID_HANDLE; new Handle:g_EnableDecoyTails = INVALID_HANDLE; new Handle:g_EnableMolotovTails = INVALID_HANDLE; new Handle:g_EnableIncTails = INVALID_HANDLE; new Handle:g_HEColor = INVALID_HANDLE; new Handle:g_FlashColor = INVALID_HANDLE; new Handle:g_SmokeColor = INVALID_HANDLE; new Handle:g_DecoyColor = INVALID_HANDLE; new Handle:g_MolotovColor = INVALID_HANDLE; new Handle:g_IncColor = INVALID_HANDLE; new Handle:g_TailTime = INVALID_HANDLE; new Handle:g_TailFadeTime = INVALID_HANDLE; new Handle:g_TailWidth = INVALID_HANDLE; new g_iBeamSprite; new bool:Tails[MAXPLAYERS+1]; new TempColorArray[] = {0, 0, 0, 0}; //temp array since you can't return arrays //Ugly list of colors since I couldn't get Enum Arrays to work new g_ColorAqua[] = {0,255,255}; new g_ColorBlack[] = {0,0,0}; new g_ColorBlue[] = {0,0,255}; new g_ColorFuschia[] = {255,0,255}; new g_ColorGray[] = {128,128,128}; new g_ColorGreen[] = {0,128,0}; new g_ColorLime[] = {0,255,0}; new g_ColorMaroon[] = {128,0,0}; new g_ColorNavy[] = {0,0,128}; new g_ColorRed[] = {255,0,0}; new g_ColorWhite[] = {255,255,255}; new g_ColorYellow[] = {255,255,0}; new g_ColorSilver[] = {192,192,192}; new g_ColorTeal[] = {0,128,128}; new g_ColorPurple[] = {128,0,128}; new g_ColorOlive[] = {128,128,0}; //end colors public Plugin:myinfo = { name = "Nade Tails", author = "InternetBully", version = "2.0", description = "Adds tails to projectiles", url = "" }; public OnPluginStart() { RegConsoleCmd("sm_tails", Cmd_Tails, "Toggles grenade tails."); RegAdminCmd("sm_tailsmenu", Cmd_tail_menu, ADMFLAG_KICK, "Admin menu to toggle Nade Tails on players"); //CVARs g_Enabled = CreateConVar("sm_tails_enabled", "1", "Enables Nade Tails (0/1).", FCVAR_PLUGIN, true, 0.0, true, 1.0); g_AllowPlayers = CreateConVar("sm_tails_allowplayers", "1", "Allow players to use nade tails with !tails (0/1)", FCVAR_PLUGIN, true, 0.0, true, 1.0); g_DefaultAlpha = CreateConVar("sm_tails_defaultalpha", "255", "Default alpha for trails (0 is invisible, 255 is solid).", FCVAR_PLUGIN, true, 0.0, true, 255.0); g_DefaultOn = CreateConVar("sm_tails_defaulton", "1", "Tails on for all users, Set to 0 to require user to type !tails to use", FCVAR_PLUGIN, true, 0.0, true, 1.0); //Projectiles to put tails on g_EnableHETails = CreateConVar("sm_tails_hegrenade", "1", "Enables Nade Tails on HE Grenades (0/1).", FCVAR_PLUGIN, true, 0.0, true, 1.0); g_EnableFlashTails = CreateConVar("sm_tails_flashbang", "1", "Enables Nade Tails on Flashbangs (0/1).", FCVAR_PLUGIN, true, 0.0, true, 1.0); g_EnableSmokeTails = CreateConVar("sm_tails_smoke", "1", "Enables Nade Tails on Smoke Grenades (0/1).", FCVAR_PLUGIN, true, 0.0, true, 1.0); g_EnableDecoyTails = CreateConVar("sm_tails_decoy", "1", "Enables Nade Tails on Decoy Grenades (0/1).", FCVAR_PLUGIN, true, 0.0, true, 1.0); g_EnableMolotovTails = CreateConVar("sm_tails_molotov", "1", "Enables Nade Tails on Molotovs (0/1).", FCVAR_PLUGIN, true, 0.0, true, 1.0); g_EnableIncTails = CreateConVar("sm_tails_incendiary", "1", "Enables Nade Tails on Incendiary Grenades (0/1).", FCVAR_PLUGIN, true, 0.0, true, 1.0); //TE_SetupBeamFollow CVARs -- Colors g_HEColor = CreateConVar("sm_tails_hecolor", "random", "Tail color on HE Grenades. (use named colors like \"Aqua\" or \"Black\" or use RGBA like \"255 20 147 225\""); g_FlashColor = CreateConVar("sm_tails_flashcolor", "random", "Tail color on Flashbangs. (use named colors like \"Aqua\" or \"Black\" or use RGBA like \"255 20 147 225\""); g_SmokeColor = CreateConVar("sm_tails_smokecolor", "random", "Tail color on Smoke Grenades. (use named colors like \"Aqua\" or \"Black\" or use RGBA like \"255 20 147 225\""); g_DecoyColor = CreateConVar("sm_tails_decoycolor", "random", "Tail color on Decoy Grenades. (use named colors like \"Aqua\" or \"Black\" or use RGBA like \"255 20,147 225\""); g_MolotovColor = CreateConVar("sm_tails_molotovcolor", "random", "Tail color on Molotovs. (use named colors like \"Aqua\" or \"Black\" or use RGBA like \"255 20 147 225\""); g_IncColor = CreateConVar("sm_tails_inccolor", "random", "Tail color on Incendiary Grenades. (use named colors like \"Aqua\" or \"Black\" or use RGBA like \"255 20 147 225\""); //size and time g_TailTime = CreateConVar("sm_tails_tailtime", "20.0", "Time the tail stays visible.", FCVAR_PLUGIN, true, 0.0, true, 25.0); g_TailFadeTime = CreateConVar("sm_tails_tailfadetime", "1", "Time for tail to fade over.", FCVAR_PLUGIN); g_TailWidth = CreateConVar("sm_tails_tailwidth", "1.0", "Width of the tail.", FCVAR_PLUGIN); AutoExecConfig(true); } public OnClientPutInServer(client) { Tails[client] = false; } public Action:Cmd_tail_menu(client, args) { if (client == 0) { ReplyToCommand(client, "%t", "Command is in-game only"); return Plugin_Handled; } else if(GetConVarBool(g_DefaultOn)) { ReplyToCommand(client, "Nade Tails is already enabled for everyone, not launching menu"); return Plugin_Handled; } Cmd_TailMenu(client); return Plugin_Handled; } Cmd_TailMenu(client) { new Handle:menu = CreateMenu(mh_TailMenu, MENU_ACTIONS_DEFAULT); SetMenuTitle(menu, "Toggle Nade Tails On:"); decl String:user_id[12]; decl String:name[MAX_NAME_LENGTH]; decl String:display[MAX_NAME_LENGTH+12]; for (new i = 1; i <= MaxClients; i++) { if (!IsClientConnected(i) || IsClientInKickQueue(i)) continue; IntToString(GetClientUserId(i), user_id, sizeof(user_id)); GetClientName(i, name, sizeof(name)); Format(display, sizeof(display), "%s", name); AddMenuItem(menu, user_id, display); } DisplayMenu(menu, client, MENU_TIME_FOREVER); } public mh_TailMenu(Handle:menu, MenuAction:action, param1, param2) { switch (action) { case MenuAction_Select: { //param1 is client, param2 is item new String:item[64]; GetMenuItem(menu, param2, item, sizeof(item)); new target = GetClientOfUserId(StringToInt(item)); if(target == 0) PrintToChat(param1, "[SM] %s", "Player no longer available"); else if(!CanUserTarget(param1, target)) PrintToChat(param1, "[SM] %s", "Unable to target"); else { Tails[target] = !Tails[target]; PrintToChat(param1, "Nade Tails %s on %N", Tails[target] ? "Enabled" : "Disabled", target); PrintToChat(target, "%N has %s Nade Tails on you", param1, Tails[target] ? "enabled" : "disabled"); } } case MenuAction_End: CloseHandle(menu); } } public Action:Cmd_Tails(client, args) { if(!GetConVarBool(g_Enabled)) ReplyToCommand(client, "Nade Tails is disabled"); else if(GetConVarBool(g_AllowPlayers)) { Tails[client] = !Tails[client]; ReplyToCommand(client, "Nade Tails %s", Tails[client] ? "Enabled" : "Disabled"); } else ReplyToCommand(client, "Nade Tails is not authorized for players to use"); return Plugin_Handled; } public OnMapStart() { g_iBeamSprite = PrecacheModel("materials/sprites/laserbeam.vmt"); } GetSetColor(Handle:hColorCvar) { decl String:sCvar[32]; GetConVarString(hColorCvar, sCvar, sizeof(sCvar)); if(StrContains(sCvar, "aqua", false) != -1) { TempColorArray[0] = g_ColorAqua[0]; TempColorArray[1] = g_ColorAqua[1]; TempColorArray[2] = g_ColorAqua[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "black", false) != -1) { TempColorArray[0] = g_ColorBlack[0]; TempColorArray[1] = g_ColorBlack[1]; TempColorArray[2] = g_ColorBlack[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "blue", false) != -1) { TempColorArray[0] = g_ColorBlue[0]; TempColorArray[1] = g_ColorBlue[1]; TempColorArray[2] = g_ColorBlue[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "fuschia", false) != -1) { TempColorArray[0] = g_ColorFuschia[0]; TempColorArray[1] = g_ColorFuschia[1]; TempColorArray[2] = g_ColorFuschia[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "gray", false) != -1) { TempColorArray[0] = g_ColorGray[0]; TempColorArray[1] = g_ColorGray[1]; TempColorArray[2] = g_ColorGray[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "green", false) != -1) { TempColorArray[0] = g_ColorGreen[0]; TempColorArray[1] = g_ColorGreen[1]; TempColorArray[2] = g_ColorGreen[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "lime", false) != -1) { TempColorArray[0] = g_ColorLime[0]; TempColorArray[1] = g_ColorLime[1]; TempColorArray[2] = g_ColorLime[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "maroon", false) != -1) { TempColorArray[0] = g_ColorMaroon[0]; TempColorArray[1] = g_ColorMaroon[1]; TempColorArray[2] = g_ColorMaroon[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "navy", false) != -1) { TempColorArray[0] = g_ColorNavy[0]; TempColorArray[1] = g_ColorNavy[1]; TempColorArray[2] = g_ColorNavy[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "red", false) != -1) { TempColorArray[0] = g_ColorRed[0]; TempColorArray[1] = g_ColorRed[1]; TempColorArray[2] = g_ColorRed[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "white", false) != -1) { TempColorArray[0] = g_ColorWhite[0]; TempColorArray[1] = g_ColorWhite[1]; TempColorArray[2] = g_ColorWhite[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "yellow", false) != -1) { TempColorArray[0] = g_ColorYellow[0]; TempColorArray[1] = g_ColorYellow[1]; TempColorArray[2] = g_ColorYellow[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "silver", false) != -1) { TempColorArray[0] = g_ColorSilver[0]; TempColorArray[1] = g_ColorSilver[1]; TempColorArray[2] = g_ColorSilver[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "teal", false) != -1) { TempColorArray[0] = g_ColorTeal[0]; TempColorArray[1] = g_ColorTeal[1]; TempColorArray[2] = g_ColorTeal[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "purple", false) != -1) { TempColorArray[0] = g_ColorPurple[0]; TempColorArray[1] = g_ColorPurple[1]; TempColorArray[2] = g_ColorPurple[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "olive", false) != -1) { TempColorArray[0] = g_ColorOlive[0]; TempColorArray[1] = g_ColorOlive[1]; TempColorArray[2] = g_ColorOlive[2]; TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, "random", false) != -1) { TempColorArray[0] = GetRandomInt(0,255); TempColorArray[1] = GetRandomInt(0,255); TempColorArray[2] = GetRandomInt(0,255); TempColorArray[3] = GetConVarInt(g_DefaultAlpha); } else if(StrContains(sCvar, " ") != -1) //this is a manually entered color { new String:sTemp[4][6]; ExplodeString(sCvar, " ", sTemp, sizeof(sTemp), sizeof(sTemp[])); TempColorArray[0] = StringToInt(sTemp[0]); TempColorArray[1] = StringToInt(sTemp[1]); TempColorArray[2] = StringToInt(sTemp[2]); PrintToChatAll("%s", sTemp[3]); if(StrEqual(sTemp[3], "")) TempColorArray[3] = 225; else TempColorArray[3] = StringToInt(sTemp[3]); } } public OnEntityCreated(entity, const String:classname[]) { if(GetConVarBool(g_Enabled) && IsValidEntity(entity)) SDKHook(entity, SDKHook_SpawnPost, OnEntitySpawned); //don't draw tails if we disable the plugin while people have tails enabled } public OnEntitySpawned(entity) { decl String:class_name[32]; GetEdictClassname(entity, class_name, 32); new owner = GetEntPropEnt(entity, Prop_Data, "m_hOwnerEntity"); if(StrContains(class_name, "projectile") != -1 && IsValidEntity(entity) && (((GetConVarBool(g_AllowPlayers) || isAdmin(owner)) && Tails[owner]) || GetConVarBool(g_DefaultOn))) { if(StrContains(class_name, "hegrenade") != -1 && GetConVarBool(g_EnableHETails)) GetSetColor(g_HEColor); else if(StrContains(class_name, "flashbang") != -1 && GetConVarBool(g_EnableFlashTails)) GetSetColor(g_FlashColor); else if(StrContains(class_name, "smoke") != -1 && GetConVarBool(g_EnableSmokeTails)) GetSetColor(g_SmokeColor); else if(StrContains(class_name, "decoy") != -1 && GetConVarBool(g_EnableDecoyTails)) GetSetColor(g_DecoyColor); else if(StrContains(class_name, "molotov") != -1 && GetConVarBool(g_EnableMolotovTails)) GetSetColor(g_MolotovColor); else if(StrContains(class_name, "incgrenade") != -1 && GetConVarBool(g_EnableIncTails)) GetSetColor(g_IncColor); TE_SetupBeamFollow(entity, g_iBeamSprite, 0, GetConVarFloat(g_TailTime), GetConVarFloat(g_TailWidth), GetConVarFloat(g_TailWidth), GetConVarInt(g_TailFadeTime), TempColorArray); TE_SendToAll(); } } public isAdmin(client) { return CheckCommandAccess(client, "tails_menu", ADMFLAG_CHEATS); }
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2019-02-02 22:27:30
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