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Плагин "Tesla" для CSDM сервера CS 1.6
Плагин не прошел проверку:
помоему в архиве не верно путь к конфигу сделан
Создайте новую запись с устранением ошибок
Плагин "Tesla" для CSDM сервера CS 1.6
Теги:
Скачать плагины cs
Серверные
Рабочий плагин build_tesla для CSDM сервера CS 1.6
В основном такие плагины продают, либо сливают не рабочие версии.
Для посетителей сайта beni-cs.pro мы сливаем данный плагин.Пользуйтесь на здоровье.
К этому плагину отлично подойдут пушки которые мы слили чуть ниже.
Для тех кто не знает зачем этот плагин, предназначение его заключается в том чтоб лечить поставленные пушки тиммейтов.
Компилятор: 1.8.2
+ZIP
2607
Команды:
Кваров и команд нет
.sma / .sp
#include < amxmodx > #include < amxmisc > #include < fakemeta > #include < fakemeta_util > #include < colorchat > #include < cstrike > #include < engine > #include < hamsandwich > #include
#include < xs > #pragma tabsize 0 #define PLUGIN_VERSION "1.0.3" #define BREAK_COMPUTER 6 #define MAX_PLAYERS 32 + 1 #define ACCESS ADMIN_PASSWORD #define ADMIN_ACCESS ADMIN_LEVEL_D #define is_valid_player(%1) ( 1 <= %1 <= gMaxPlayers ) new const gDamageSounds[ ][ ] = { "debris/metal1.wav", "debris/metal2.wav", "debris/metal3.wav" }; new const gDispenserClassnameTesla[ ] = "Tesla"; new const gDispenserActive[ ] = "cssliv16/dispenser.wav"; new const gDispenserMdlTesla [ ] = "models/cssliv16/deadshot/tesla_coil2.mdl"; new const gMetalGibsMdl[ ] = "models/cssliv16/computergibs.mdl"; new const gHealingSprite[ ] = "sprites/cssliv16/tok.spr" new const gExploSprite[ ] = "sprites/dispexplo.spr"; new g_energi[33] new gHealingBeam; new gExploSpr; new gMetalGibs; new gMaxPlayers; new gDispenserCost; new gCvarDispenserHealth; new g_iPlayerDispenser[33] new Float:gDispenserOrigin[ MAX_PLAYERS ][ 3 ]; new gBeamcolor[ MAX_PLAYERS ][ 3 ]; new bool:bDispenserdd[ MAX_PLAYERS ]; native get_sentry_team(sentry) new g_cvar_TEsla_destone public plugin_init() { register_plugin( "Tesla_coil", PLUGIN_VERSION, "cssliv16" ); register_event( "TextMsg", "EVENT_TextMsg", "a", "2Game_C", "2Game_w", "2Game_will_restart_in" ); register_logevent( "LOG_RoundEnd", 2, "1=Round_End" ); RegisterHam( Ham_TakeDamage, "func_breakable", "bacon_TakeDamage", 1 ); RegisterHam( Ham_TakeDamage, "func_breakable", "bacon_TakeDamagePre", 0 ); register_think( gDispenserClassnameTesla, "DispenserThink2" ); register_clcmd( "build_tesla", "CommandTeslaBuild" ); register_forward ( FM_TraceLine, "fw_TraceLine_Post", 1 ) gDispenserCost = register_cvar( "tesla_cost", "3000" ); gCvarDispenserHealth = register_cvar( "tesla_health", "2500" ); g_cvar_TEsla_destone = register_cvar( "tesla_destone", "3000" ); gMaxPlayers = get_maxplayers( ); } public plugin_cfg() { new configsdir[128] get_localinfo("amxx_configsdir", configsdir, 127) server_cmd("exec %s/cssliv16/tesla.cfg", configsdir) server_exec() } public client_connect( id ) { bDispenserdd[ id ] = false; } public client_disconnect( id ) { BreakAllPlayerDispensers(id) } public detonate_disp(id) { BreakAllPlayerDispensers(id) g_iPlayerDispenser[id] = 0 } public plugin_precache( ) { gHealingBeam = precache_model( gHealingSprite ); gExploSpr = precache_model( gExploSprite ); gMetalGibs = precache_model( gMetalGibsMdl ); precache_model( gDispenserMdlTesla ) precache_sound( gDispenserActive ); new i; for( i = 0; i < sizeof gDamageSounds; i++ ) { precache_sound( gDamageSounds[ i ] ); } } public fw_TraceLine_Post ( Float:v1[3], Float:v2[3], noMonsters, id ) { if ( !is_valid_player ( id ) || is_user_bot ( id ) || !is_user_alive ( id ) ) return FMRES_IGNORED new iHitEnt = get_tr ( TR_pHit ) if ( iHitEnt <= gMaxPlayers || !pev_valid ( iHitEnt ) ) return FMRES_IGNORED new sClassname[32] pev ( iHitEnt, pev_classname, sClassname, charsmax ( sClassname ) ) if ( !equal ( sClassname, gDispenserClassnameTesla ) ) return FMRES_IGNORED new iTeam = pev ( iHitEnt, pev_iuser4 ) if ( _:cs_get_user_team ( id ) != iTeam ) return FMRES_IGNORED new iHealth = pev ( iHitEnt, pev_health ) if ( iHealth <= 0 ) return FMRES_IGNORED new iOwner = pev ( iHitEnt, pev_iuser2 ) if ( !is_user_connected ( iOwner ) ) return FMRES_IGNORED new sName[33] get_user_name ( iOwner, sName, charsmax ( sName ) ) set_dhudmessage ( 0, 200, 177, -1.0, -1.0, 0, 0.0, 0.6, 0.0, 0.0 ) show_dhudmessage ( id, "Установил: %s^nЗдоровье: %d/%d^nЭнергия: %d", sName, iHealth, get_pcvar_num( gCvarDispenserHealth ), g_energi[iOwner] ) return FMRES_IGNORED } public bacon_TakeDamagePre( ent, idinflictor, idattacker, Float:damage, damagebits ) { new szClassname[ 32 ]; pev( ent, pev_classname, szClassname, charsmax( szClassname ) ); if( equal( szClassname, gDispenserClassnameTesla ) ) { new iOwner = pev( ent, pev_iuser2 ); if(!is_user_connected(iOwner) || 1 > iOwner > 32 || !is_user_connected(idattacker) || 1 > idattacker > 32) return HAM_SUPERCEDE if(cs_get_user_team(iOwner)==cs_get_user_team(idattacker) && idattacker != iOwner) return HAM_SUPERCEDE } return HAM_IGNORED } public bacon_TakeDamage( ent, idinflictor, idattacker, Float:damage, damagebits ) { new szClassname[ 32 ]; pev( ent, pev_classname, szClassname, charsmax( szClassname ) ); if( equal( szClassname, gDispenserClassnameTesla ) ) { new iOwner = pev( ent, pev_iuser2 ); if(!is_user_connected(iOwner) || 1 > iOwner > 32 || !is_user_connected(idattacker) || 1 > idattacker > 32) return HAM_SUPERCEDE if(cs_get_user_team(iOwner)==cs_get_user_team(idattacker) && idattacker != iOwner) return HAM_SUPERCEDE if( pev( ent, pev_health ) <= 0.0 ) { new szName[ 32 ]; get_user_name( idattacker, szName, charsmax( szName ) ); new Float:flOrigin[ 3 ]; pev( ent, pev_origin, flOrigin ); UTIL_BreakModel( flOrigin, gMetalGibs, BREAK_COMPUTER ); set_pev( ent, pev_flags, pev( ent, pev_flags ) | FL_KILLME ); if( idattacker == iOwner ) { ColorChat( iOwner,BLUE, "^3[^4Тесла^3] Вы уничтожили собственную ^4Катушку!") }else{ ColorChat( iOwner,BLUE, "^3[^4Тесла^3] ^4%s ^3уничтожил вашу ^4Катушку!", szName) cs_set_user_money(idattacker, cs_get_user_money(idattacker) + get_pcvar_num(g_cvar_TEsla_destone)) } client_cmd( iOwner, "speak ^"vox/bizwarn computer destroyed^"" ); bDispenserdd[ iOwner ] = false; } emit_sound( ent, CHAN_STATIC, gDamageSounds[ random_num( 0, charsmax( gDamageSounds ) ) ], VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); } return HAM_IGNORED } public CommandTeslaBuild( id ) { if( !is_user_alive( id )) { return PLUGIN_CONTINUE; } if( !( pev( id, pev_flags ) & FL_ONGROUND ) ) { ColorChat ( id,BLUE, "^3[^4Тесла^3] Вы можете построить Катушку только на земле^4!") return PLUGIN_HANDLED; } if( bDispenserdd[ id ] == true ) { ColorChat ( id,BLUE, "^3[^4Тесла^3] Вы уже построили ^4Катушку!") return PLUGIN_HANDLED; } new iMoney = cs_get_user_money( id ); new iCost = get_pcvar_num( gDispenserCost ); if( iMoney < iCost ) { ColorChat ( id,BLUE, "^3[^4Тесла^3] Нехватает средств для постройки Катушки... ^4Нужно (%d$)", iCost ) return PLUGIN_HANDLED; } new Float:playerOrigin[3] entity_get_vector(id, EV_VEC_origin, playerOrigin) new Float:vNewOrigin[3] new Float:vTraceDirection[3] new Float:vTraceEnd[3] new Float:vTraceResult[3] velocity_by_aim(id, 64, vTraceDirection) // get a velocity in the directino player is aiming, with a multiplier of 64... vTraceEnd[0] = vTraceDirection[0] + playerOrigin[0] // find the new max end position vTraceEnd[1] = vTraceDirection[1] + playerOrigin[1] vTraceEnd[2] = vTraceDirection[2] + playerOrigin[2] trace_line(id, playerOrigin, vTraceEnd, vTraceResult) // trace, something can be in the way, use hitpoint from vTraceResult as new origin, if nothing's in the way it should be same as vTraceEnd vNewOrigin[0] = vTraceResult[0]// just copy the new result position to new origin vNewOrigin[1] = vTraceResult[1]// just copy the new result position to new origin vNewOrigin[2] = playerOrigin[2] // always build in the same height as player. if (CreateDispanser(vNewOrigin, id)) { cs_set_user_money(id, cs_get_user_money(id) - iCost) g_energi[id] = 10000 } else { ColorChat ( id,BLUE, "^3[^4Тесла^3] Здесь не получается установить ^4Катушку!") } return PLUGIN_HANDLED; } stock bool:CreateDispanser(Float:origin[3], creator) { if (point_contents(origin) != CONTENTS_EMPTY || TraceCheckCollides(origin, 35.0)) { return false } origin[2] = origin[2] + 60 new Float:hitPoint[3], Float:originDown[3] originDown = origin originDown[2] = 0 // dunno the lowest possible height... trace_line(0, origin, originDown, hitPoint) new Float:baDistanceFromGround = vector_distance(origin, hitPoint) new Float:difference = 80.0 - baDistanceFromGround if (difference < -1 * 80.0 || difference > 80.0) return false new iEntity = create_entity( "func_breakable" ); if( !pev_valid( iEntity ) ) return false set_pev( iEntity, pev_classname, gDispenserClassnameTesla ); engfunc( EngFunc_SetModel, iEntity, gDispenserMdlTesla ); engfunc( EngFunc_SetSize, iEntity, Float:{ -20.0, -10.0, -50.0 }, Float:{ 20.0, 10.0, -5.0 } ); set_pev( iEntity, pev_origin, origin ); set_pev( iEntity, pev_solid, SOLID_SLIDEBOX ); set_pev( iEntity, pev_movetype, MOVETYPE_FLY ); set_pev( iEntity, pev_health, float(get_pcvar_num( gCvarDispenserHealth )) ); set_pev( iEntity, pev_takedamage, 2.0 ); set_pev( iEntity, pev_iuser2, creator ); set_pev( iEntity, pev_iuser4, get_user_team(creator) ); set_pev( iEntity, pev_nextthink, get_gametime( ) + 0.1 ); engfunc( EngFunc_DropToFloor, iEntity ); gDispenserOrigin[ creator ][ 0 ] = origin[ 0 ]; gDispenserOrigin[ creator ][ 1 ] = origin[ 1 ]; gDispenserOrigin[ creator ][ 2 ] = origin[ 2 ]; bDispenserdd[ creator ] = true; switch( cs_get_user_team( creator ) ) { case CS_TEAM_T: { gBeamcolor[ creator ][ 0 ] = 255, gBeamcolor[ creator ][ 1 ] = 0, gBeamcolor[ creator ][ 2 ] = 0; /* set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ creator ][ 0 ], gBeamcolor[ creator ][ 1 ], gBeamcolor[ creator ][ 2 ], kRenderNormal, 3 ); */ } case CS_TEAM_CT: { gBeamcolor[ creator ][ 0 ] = 255, gBeamcolor[ creator ][ 1 ] = 0, gBeamcolor[ creator ][ 2 ] = 0; /* set_rendering( iEntity, kRenderFxGlowShell, gBeamcolor[ creator ][ 0 ], gBeamcolor[ creator ][ 1 ], gBeamcolor[ creator ][ 2 ], kRenderNormal, 3 ); */ } } emit_sound( iEntity, CHAN_STATIC, gDispenserActive, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); return true; } public DispenserThink2( iEnt ) { if( pev_valid( iEnt ) ) { new iOwner = pev( iEnt, pev_iuser2 ), ent if(g_energi[iOwner] <= 0) { return PLUGIN_CONTINUE; } while((ent = find_ent_by_class(ent,"sentry")) != 0) { if(get_sentry_team(ent) == fm_cs_get_user_team( iOwner )) { new Float:entorigin[3] pev( ent, pev_origin, entorigin ) if(UTIL_IsVisible( ent, iEnt ) && get_distance_f( gDispenserOrigin[ iOwner ], entorigin ) <= 1200.0 ) { if(pev(ent, pev_health) < 8500.0) { set_pev(ent, pev_health, pev(ent, pev_health) + 50.0) g_energi[iOwner] = g_energi[iOwner] - 50 new Float:flAngles[ 3 ]; pev( iEnt, pev_angles, flAngles ); flAngles[ 1 ] += 1.0; set_pev( iEnt, pev_angles, flAngles ); sprite_tokkk(iEnt, ent) } } } } while((ent = find_ent_by_class(ent,"NiceDispenserHpArm")) != 0) { new owner_disp = pev( ent, pev_iuser2 ) if(fm_cs_get_user_team( iOwner ) == fm_cs_get_user_team(owner_disp)) { new Float:entorigin[3] pev( ent, pev_origin, entorigin ) if(UTIL_IsVisible( ent, iEnt ) && get_distance_f( gDispenserOrigin[ iOwner ], entorigin ) <= 900.0 ) { if(pev(ent, pev_health) < 2000.0) { set_pev(ent, pev_health, pev(ent, pev_health) + 50.0) g_energi[iOwner] = g_energi[iOwner] - 50 new Float:flAngles[ 3 ]; pev( iEnt, pev_angles, flAngles ); flAngles[ 1 ] += 1.0; set_pev( iEnt, pev_angles, flAngles ); sprite_tokkk(iEnt, ent) } } } } while((ent = find_ent_by_class(ent,"Laser_Fence")) != 0) { if(fm_cs_get_user_team(iOwner) == pev(ent, pev_iuser1)) { new Float:entorigin[3] pev( ent, pev_origin, entorigin ) if(UTIL_IsVisible( ent, iEnt ) && get_distance_f( gDispenserOrigin[ iOwner ], entorigin ) <= 900.0 ) { if(pev(ent, pev_health) < 2500.0) { set_pev(ent, pev_health, pev(ent, pev_health) + 50.0) g_energi[iOwner] = g_energi[iOwner] - 50 new Float:flAngles[ 3 ]; pev( iEnt, pev_angles, flAngles ); flAngles[ 1 ] += 1.0; set_pev( iEnt, pev_angles, flAngles ); sprite_tokkk(iEnt, ent) } } } } while((ent = find_ent_by_class(ent,"NiceDispenserMoney")) != 0) { new owner_disp = pev( ent, pev_iuser2 ) if(fm_cs_get_user_team(iOwner) == fm_cs_get_user_team(owner_disp)) { new Float:entorigin[3] pev( ent, pev_origin, entorigin ) if(UTIL_IsVisible( ent, iEnt ) && get_distance_f( gDispenserOrigin[ iOwner ], entorigin ) <= 900.0 ) { if(pev(ent, pev_health) < 2000.0) { set_pev(ent, pev_health, pev(ent, pev_health) + 50.0) g_energi[iOwner] = g_energi[iOwner] - 50 new Float:flAngles[ 3 ]; pev( iEnt, pev_angles, flAngles ); flAngles[ 1 ] += 1.0; set_pev( iEnt, pev_angles, flAngles ); sprite_tokkk(iEnt, ent) } } } } if(get_user_team(iOwner) != pev( iEnt, pev_iuser4)) { BreakAllPlayerDispensers(iOwner); return PLUGIN_CONTINUE; } if(get_user_team(iOwner) != pev( iEnt, pev_iuser4)) { BreakAllPlayerDispensers(iOwner); g_iPlayerDispenser[iOwner] = 0 return PLUGIN_CONTINUE; } set_pev( iEnt, pev_nextthink, get_gametime( ) + 0.1 ); } return PLUGIN_CONTINUE; } public EVENT_TextMsg( ) { UTIL_DestroyDispensers( ); } public LOG_RoundEnd( ) { UTIL_DestroyDispensers( ); } /* ~~~~~~~~~~~~~~~~~~~~~~~ Stocks ~~~~~~~~~~~~~~~~~~~~~~~ */ stock UTIL_DestroyDispensers( ) { new iEnt = FM_NULLENT; while( ( iEnt = find_ent_by_class( iEnt, gDispenserClassnameTesla ) ) ) { new iOwner = pev( iEnt, pev_iuser2 ); bDispenserdd[ iOwner ] = false; set_pev( iEnt, pev_flags, pev( iEnt, pev_flags ) | FL_KILLME ); } } stock UTIL_BreakModel( Float:flOrigin[ 3 ], model, flags ) { engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 ); write_byte( TE_BREAKMODEL ); engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] ); engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] ); engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] ); write_coord( 16 ); write_coord( 16 ); write_coord( 16 ); write_coord( random_num( -20, 20 ) ); write_coord( random_num( -20, 20 ) ); write_coord( 10 ); write_byte( 10 ); write_short( model ); write_byte( 10 ); write_byte( 9 ); write_byte( flags ); message_end( ); engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0 ); write_byte(TE_SPRITE) engfunc( EngFunc_WriteCoord, flOrigin[ 0 ] ); engfunc( EngFunc_WriteCoord, flOrigin[ 1 ] ); engfunc( EngFunc_WriteCoord, flOrigin[ 2 ] ); write_short( gExploSpr ) write_byte( 15 ) write_byte( 50 ) message_end() } stock UTIL_BeamEnts( Float:flStart[ 3 ], Float:flEnd[ 3 ], r, g, b, sprite, width , ampl ) { engfunc( EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flStart ); write_byte( TE_BEAMPOINTS ); engfunc( EngFunc_WriteCoord, flStart[ 0 ] ); engfunc( EngFunc_WriteCoord, flStart[ 1 ] ); engfunc( EngFunc_WriteCoord, flStart[ 2 ] ); engfunc( EngFunc_WriteCoord, flEnd[ 0 ] ); engfunc( EngFunc_WriteCoord, flEnd[ 1 ] ); engfunc( EngFunc_WriteCoord, flEnd[ 2 ] ); write_short( sprite ); write_byte( 5 ); write_byte( 2 ); write_byte( 1 ); write_byte( width ); write_byte( ampl ); write_byte( r ); write_byte( g ); write_byte( b ); write_byte( 130 ); write_byte( 30 ); message_end( ); } stock bool:UTIL_IsVisible( index, entity, ignoremonsters = 0 ) { new Float:flStart[ 3 ], Float:flDest[ 3 ]; pev( index, pev_origin, flStart ); pev( index, pev_view_ofs, flDest ); xs_vec_add( flStart, flDest, flStart ); pev( entity, pev_origin, flDest ); engfunc( EngFunc_TraceLine, flStart, flDest, ignoremonsters, index, 0 ); new Float:flFraction; get_tr2( 0, TR_flFraction, flFraction ); if( flFraction == 1.0 || get_tr2( 0, TR_pHit) == entity ) { return true; } return false; } public BreakAllPlayerDispensers(id) { static ent = -1 while ((ent = find_ent_by_class(ent, gDispenserClassnameTesla))) { if(pev( ent, pev_iuser2 ) != id) continue if(pev_valid(ent)) { new Float:flOrigin[ 3 ]; pev( ent, pev_origin, flOrigin ); UTIL_BreakModel( flOrigin, gMetalGibs, BREAK_COMPUTER ); set_pev( ent, pev_flags, pev( ent, pev_flags ) | FL_KILLME ); } } bDispenserdd[ id ] = false; } bool:TraceCheckCollides(Float:origin[3], const Float:BOUNDS) { new Float:traceEnds[8][3], Float:traceHit[3], hitEnt traceEnds[0][0] = origin[0] - BOUNDS traceEnds[0][1] = origin[1] - BOUNDS traceEnds[0][2] = origin[2] - BOUNDS traceEnds[1][0] = origin[0] - BOUNDS traceEnds[1][1] = origin[1] - BOUNDS traceEnds[1][2] = origin[2] + BOUNDS traceEnds[2][0] = origin[0] + BOUNDS traceEnds[2][1] = origin[1] - BOUNDS traceEnds[2][2] = origin[2] + BOUNDS traceEnds[3][0] = origin[0] + BOUNDS traceEnds[3][1] = origin[1] - BOUNDS traceEnds[3][2] = origin[2] - BOUNDS traceEnds[4][0] = origin[0] - BOUNDS traceEnds[4][1] = origin[1] + BOUNDS traceEnds[4][2] = origin[2] - BOUNDS traceEnds[5][0] = origin[0] - BOUNDS traceEnds[5][1] = origin[1] + BOUNDS traceEnds[5][2] = origin[2] + BOUNDS traceEnds[6][0] = origin[0] + BOUNDS traceEnds[6][1] = origin[1] + BOUNDS traceEnds[6][2] = origin[2] + BOUNDS traceEnds[7][0] = origin[0] + BOUNDS traceEnds[7][1] = origin[1] + BOUNDS traceEnds[7][2] = origin[2] - BOUNDS for (new i = 0; i < 8; i++) { if (point_contents(traceEnds[i]) != CONTENTS_EMPTY) return true hitEnt = trace_line(0, origin, traceEnds[i], traceHit) if (hitEnt != 0) return true for (new j = 0; j < 3; j++) { if (traceEnds[i][j] != traceHit[j]) return true } } return false } public sprite_tokkk(iEnt, ent) { new Float:entorigin[3] pev( iEnt, pev_origin, entorigin ) message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_BEAMENTS) write_short(ent) write_short(iEnt) write_short(gHealingBeam) write_byte(1) // write_byte(10) // write_byte(1) // write_byte(30) // write_byte(600) // write_byte(random_num(50, 255)) / write_byte(random_num(50, 255)) write_byte(50) // Blue write_byte(255) // brightness write_byte(30) // scroll speed in 0.1's message_end() /* message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_BEAMENTPOINT); write_short(ent); //Индекс entity write_coord(entorigin[0]); //Конечная точка x write_coord(entorigin[1]); //Конечная точка y write_coord(entorigin[2]); //Конечная точка z write_short(gHealingBeam); //Индекс спрайта write_byte(0) //Стартовый кадр write_byte(10); //Скорость анимации write_byte(1); //Врмея существования write_byte(30); //Толщина луча write_byte(600); //Искажение write_byte(random_num(50, 255)); //Цвет красный write_byte(random_num(50, 255)); //Цвеи зеленый write_byte(50); //Цвет синий write_byte(255); //Яркость write_byte(30); //... message_end(); */ } stock fm_cs_get_user_team(id) { if (pev_valid(id) != 2) return 0 return get_pdata_int(id, 114, 5) }
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Данная иконка означает, что плагин был проверен администрацией хостинга на тестовом сервере, и проблем с ним не было выявлено. Рекомендуем ставить исключительно проверенные плагины.
Плагин загружен на сервер, но проверка еще не была проведена.
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