RU
RU
UA
EN
PL
ГЛАВНАЯ
УСЛУГИ
ПЛАГИНЫ
КАРТЫ
REBUY
SCANMON
SALE
ФОРУМ
МОНИТОР
HELP
КОНТАКТ
Главная
/
Plugins
/
Power Deagle
Power Deagle
Теги:
Скачать плагины cs
Модели
С этим плагином Deagle будет выглядеть иначе чем стандартный. При убийстве в голову появиться красная молния в левой части экрана + рандомные эффекты.
Компилятор: 1.8.2
+ZIP
749
Команды:
deagle_power 1/0 - включает/выключает плагин (по умолчанию 1)
deagle_power_shake 1/0 - включает/выключает тряску экрана при headshot'e (по умолчанию 1)
deagle_power_icon 1/0 - включает/выключает иконку слева (по умолчанию 1)
deagle_power_screenflash 1/0 - включает/выключает белый экран жертве (по умолчанию 1)
deagle_power_explode 1/0 - включает/выключает особые эффекты при headshot'e : гром и молния,взрыв жертвы,особая кровь (по умолчанию 1)
.sma / .sp
/* (c) 2008 - anakin_cstrike Thread: http://forums.alliedmods.net/showthread.php?p=650796 CREDIT: d3n14 VERSION: 2.1 | Changelog | [2.1] - map lighting change on x headshots [2.0] - added hs effects. - added screen flash - remove sound cvar. [1.0] - first released. CVARS: - deagle_power 1/0 - enable/disable plugin (default 1) - deagle_power_shake 1/0 - enable/disable shake (default 1) - deagle_power_icon 1/0 - enable/disable thunder icon (default 1) - deagle_power_screenflash 1/0 - enable/disable screenflash victim (default 1) - deagle_power_explode 1/0 - enable/disable hs effects: thunder,explode,blood (default 1) - deagle_power_light 1/0 - enable/disable map lightning change (default 1) - deagle_power_lightduration 1/0 - duration in seconds for dark lightning - deagle_power_hs - number of kills with headshots a player must make to change the lights (default 3) MODULES required: Fakemeta */ #include
#include
#define V_MODEL "models/pow/v_deagle.mdl" #define W_MODEL "models/pow/w_deagle.mdl" #define P_MODEL "models/pow/p_deagle.mdl" #define DEAGLE_W_MODEL "models/pow/w_deagle.mdl" new toggle,toggle_icon,toggle_shake, toggle_fade,toggle_explode, toggle_light,toggle_dur,p_dur,toggle_hs,p_hs; new shake,atack, iconstatus,screenfade; new bool:g_Icon[33]; new white,lightning,g_sModelIndexSmoke; new g_Hs[33]; public plugin_init() { register_plugin("Deagle Power","2.1","anakin_cstrike"); register_forward(FM_SetModel,"fw_setmodel"/*,1*/); register_event("CurWeapon", "event_curw", "be","1=1"); register_event("DeathMsg","hook_death","a"); toggle = register_cvar("deagle_power","1"); toggle_shake = register_cvar("deagle_power_shake","1"); toggle_icon = register_cvar("deagle_power_icon","1"); toggle_fade = register_cvar("deagle_power_screenflash","1"); toggle_explode = register_cvar("deagle_power_explode","1"); toggle_light = register_cvar("deagle_power_light","1"); toggle_dur = register_cvar("deagle_power_lightduration","3"); toggle_hs = register_cvar("deagle_power_hs","3"); p_dur = get_pcvar_num(toggle_dur); p_hs = get_pcvar_num(toggle_hs); shake = get_user_msgid("ScreenShake"); iconstatus = get_user_msgid("StatusIcon"); screenfade = get_user_msgid("ScreenFade"); } public client_connect(id) {g_Hs[id] = 0;g_Icon[id] = false;} public client_disconnect(id) {g_Hs[id] = 0;g_Icon[id] = false;} public plugin_precache() { engfunc(EngFunc_PrecacheModel,V_MODEL); engfunc(EngFunc_PrecacheModel,P_MODEL); engfunc(EngFunc_PrecacheModel,W_MODEL); precache_sound( "ambience/thunder_clap.wav"); precache_sound( "weapons/headshot2.wav"); precache_sound( "weapons/explode3.wav"); g_sModelIndexSmoke = precache_model("sprites/steam1.spr"); lightning = precache_model("sprites/lgtning.spr"); white = precache_model("sprites/white.spr"); return PLUGIN_CONTINUE } public fw_setmodel(ent,const model[]) { if(get_pcvar_num(toggle) != 1) return FMRES_IGNORED; if(strcmp(DEAGLE_W_MODEL,model)) return FMRES_IGNORED; static classname[32] pev(ent,pev_classname,classname,31); if(!strcmp(classname, "weaponbox") || !strcmp(classname, "armoury_entity") || !strcmp(classname, "grenade")) { engfunc(EngFunc_SetModel,ent,W_MODEL); return FMRES_SUPERCEDE; } return FMRES_IGNORED; } public event_curw(id) { if(get_pcvar_num(toggle) != 1) return PLUGIN_CONTINUE; if(!is_user_alive(id)) return PLUGIN_CONTINUE; new wID = read_data(2); if(wID != CSW_DEAGLE) return PLUGIN_CONTINUE; set_pev(id,pev_viewmodel2,V_MODEL); set_pev(id,pev_weaponmodel2,P_MODEL); atack = pev(id,pev_button) if(wID == CSW_DEAGLE && get_pcvar_num(toggle_shake) == 1 && atack & IN_ATTACK) { message_begin(MSG_ONE,shake,{0,0,0},id); write_short(1<<13); write_short(1<<13); write_short(1<<13); message_end(); } return PLUGIN_CONTINUE; } public hook_death() { if(get_pcvar_num(toggle) != 1) return PLUGIN_CONTINUE; static weapon[2]; read_data(4,weapon,1); if(weapon[0] != 'd') return PLUGIN_CONTINUE; static killer,victim,kname[32]; killer = read_data(1); victim = read_data(2); get_user_name(killer,kname,31); g_Hs[victim] = 0; if(read_data(3)) { g_Hs[killer]++; if(get_pcvar_num(toggle_icon) == 1) { g_Icon[killer] = true; message_begin(MSG_ONE,iconstatus,{0,0,0},killer); write_byte(2); write_string("dmg_shock"); write_byte(255); write_byte(0); write_byte(0); message_end(); set_task(3.0,"reset_icon",killer); } if(get_pcvar_num(toggle_explode) == 1) { new vorigin[3],srco[3]; get_user_origin(victim,vorigin); vorigin[2] -= 26 srco[0] = vorigin[0] + 150 srco[1] = vorigin[1] + 150 srco[2] = vorigin[2] + 800 switch(random_num(1,3)) { case 1: { emit_sound(0,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); deagle_thunder(srco,vorigin); } case 2: { emit_sound(0,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); deagle_blood(vorigin); } case 3: { emit_sound(0,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); deagle_explode(vorigin); } } } if(!is_user_alive(victim) && !is_user_bot(victim) && get_pcvar_num(toggle_fade) == 1) { message_begin(MSG_ONE_UNRELIABLE,screenfade,{0,0,0},victim); write_short(6<<10); write_short(5<<10); write_short(1<<12); write_byte(255); write_byte(0); write_byte(0); write_byte(170); message_end(); } if(g_Hs[killer] == p_hs) { set_hudmessage(85, 215, 255, 0.05, 0.20, 0, 6.0, 5.0); show_hudmessage(0, "%s: Deagle Warrior !",kname); if(get_pcvar_num(toggle_light) == 1) { lights("d"); set_task(float(p_dur),"relights"); } g_Hs[killer] = 0; } } if(g_Icon[victim]) { g_Icon[victim] = false; message_begin(MSG_ONE,iconstatus,{0,0,0},victim); write_byte(0); write_string("dmg_shock"); message_end(); } return PLUGIN_CONTINUE; } deagle_explode(vec1[3]) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1); write_byte(21); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2] + 16); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2] + 1936); write_short(white); write_byte(0); write_byte(0); write_byte(2); write_byte(16); write_byte(0); write_byte(188); write_byte(220); write_byte(255); write_byte(255); write_byte(0); message_end(); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(12); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_byte(188); write_byte(10); message_end(); message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1); write_byte(5); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_short(g_sModelIndexSmoke); write_byte(2); write_byte(10); message_end(); } deagle_thunder(vec1[3],vec2[3]) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(0); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); write_short(lightning); write_byte(1); write_byte(5); write_byte(2); write_byte(20); write_byte(30); write_byte(200); write_byte(200); write_byte(200); write_byte(200); write_byte(200); message_end(); message_begin( MSG_PVS, SVC_TEMPENTITY,vec2); write_byte(9); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); message_end(); message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2); write_byte(5); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); write_short(g_sModelIndexSmoke); write_byte(10); write_byte(10) message_end(); } deagle_blood(vec1[3]) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(10); write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); message_end(); } public reset_icon(id) { message_begin(MSG_ONE,iconstatus,{0,0,0},id); write_byte(0); write_string("dmg_shock"); message_end(); } public relights() lights("n"); stock lights(const light[]) return engfunc(EngFunc_LightStyle,0,light);
Отправить
Загрузил
limonlimon
2020-11-28 01:07:16
0
32
Установить на сервер
Скачать
Нет оплаченых серверов
Купить сервер CS 1.6
Купить сервер CS:GO
Купить сервер CSS v34
Подключить свой VDS к панели
Данная иконка означает, что плагин был проверен администрацией хостинга на тестовом сервере, и проблем с ним не было выявлено. Рекомендуем ставить исключительно проверенные плагины.
Плагин загружен на сервер, но проверка еще не была проведена.
CSHOST.COM.UA 2012-2024 Хостинг игровых серверов