HookUserMessage(GetUserMessageId("RadioText"), UserMsgRadioText, true);
HookUserMessage(GetUserMessageId("SendAudio"), UserMsgSendAudio, true);
public Action:UserMsgSendAudio(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init)
decl String:sBuffer[128];
BfReadString(bf, sBuffer, sizeof(sBuffer));
if(strcmp(sBuffer, "Radio.FireInTheHole", false) == 0)
public Action:UserMsgRadioText(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init)
decl String:sBuffer[128];
BfReadString(bf, sBuffer, sizeof(sBuffer));
if(strcmp(sBuffer, "#Game_radio_location", false) == 0)
BfReadString(bf, sBuffer, sizeof(sBuffer));
BfReadString(bf, sBuffer, sizeof(sBuffer));
BfReadString(bf, sBuffer, sizeof(sBuffer));
if(strcmp(sBuffer, "#Cstrike_TitlesTXT_Fire_in_the_hole", false) == 0)