// Создание AMXMODX Плагинов: http://vk.com/cs_rain
// HACK: pev_ field used to store additional ammo on weapons
const PEV_ADDITIONAL_AMMO = pev_iuser1
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
// Max BP ammo for weapons
new const MAXBPAMMO[] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120,
30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100 }
// Ammo Type Names for weapons
new const AMMOTYPE[][] = { "", "357sig", "", "762nato", "", "buckshot", "", "45acp", "556nato", "", "9mm", "57mm", "45acp",
"556nato", "556nato", "556nato", "45acp", "9mm", "338magnum", "9mm", "556natobox", "buckshot",
"556nato", "9mm", "762nato", "", "50ae", "556nato", "762nato", "", "57mm" }
register_plugin("Pre Kill: Drop Weapon", "1.0", "Leo_[BH]")
RegisterHam(Ham_Killed, "player", "PlayerKill_Pre", 0)
// RegisterHamBots(Ham_Killed, "PlayerKill_Pre", 0)
RegisterHam(Ham_AddPlayerItem, "player", "fw_AddPlayerItem")
// RegisterHamBots(Ham_AddPlayerItem, "fw_AddPlayerItem")
public PlayerKill_Pre(id)
// Ham Weapon Pickup Forward
public fw_AddPlayerItem(id, weapon_ent)
// HACK: Retrieve our custom extra ammo from the weapon
new extra_ammo = pev(weapon_ent, PEV_ADDITIONAL_AMMO)
new weaponid = cs_get_weapon_id(weapon_ent)
// Add to player's bpammo
ExecuteHamB(Ham_GiveAmmo, id, extra_ammo, AMMOTYPE[weaponid], MAXBPAMMO[weaponid])
set_pev(weapon_ent, PEV_ADDITIONAL_AMMO, 0)
// Drop primary/secondary weapons
stock drop_weapons(id, dropwhat)
static weapons[32], num, i, weaponid
num = 0 // reset passed weapons count (bugfix)
get_user_weapons(id, weapons, num)
// Loop through them and drop primaries or secondaries
for (i = 0; i < num; i++)
// Prevent re-indexing the array
if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
static wname[32], weapon_ent
get_weaponname(weaponid, wname, charsmax(wname))
weapon_ent = fm_find_ent_by_owner(-1, wname, id)
// Hack: store weapon bpammo on PEV_ADDITIONAL_AMMO
set_pev(weapon_ent, PEV_ADDITIONAL_AMMO, cs_get_user_bpammo(id, weaponid))
// Player drops the weapon and looses his bpammo
engclient_cmd(id, "drop", wname)
cs_set_user_bpammo(id, weaponid, 0)
// Find entity by its owner (from fakemeta_util)
stock fm_find_ent_by_owner(entity, const classname[], owner)
while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) { /* keep looping */ }
// Разработка серверов Counter-Strike: Condition Zero: https://goo.gl/forms/GIyvSAw1IJ48szDn2