new ExplSpr, ExplSpr2, ExplSpr3, ExplYO, g_iSpriteCircle
new const g_sound_explosion[] = "weapons/sg_explode.wav"
new const g_classname_grenade[] = "grenade"
new g_eventid_createsmoke
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_forward(FM_EmitSound, "forward_emitsound")
register_forward(FM_PlaybackEvent, "forward_playbackevent")
register_event( "CurWeapon", "CurWeapon", "be", "1=1" )
register_forward( FM_SetModel, "forward_model", 1 )
// we do not precaching, but retrieving the indexes
g_eventid_createsmoke = engfunc(EngFunc_PrecacheEvent, 1, "events/createsmoke.sc")
ExplSpr = precache_model("sprites/gp_1.spr");
ExplSpr2 = precache_model("sprites/gp_2.spr");
ExplSpr3 = precache_model("sprites/gp_3.spr");
precache_sound("woomen_expr.wav")
ExplYO = precache_model("sprites/woomensx.spr");
g_iSpriteCircle = precache_model( "sprites/shockwave.spr" );
if(is_user_connected(id) && is_user_alive(id))
if(get_user_weapon(id) == CSW_SMOKEGRENADE)
set_pev(id, pev_viewmodel2, V_MODEL)
set_pev(id, pev_weaponmodel2, P_MODEL)
public forward_model( entity, const model[] )
if( !pev_valid( entity ) ) return FMRES_IGNORED;
if(equal( model, "models/w_smokegrenade.mdl" ))
engfunc ( EngFunc_SetModel, entity, W_MODEL );
public forward_emitsound(ent, channel, const sound[])
if (!equal(sound, g_sound_explosion) || !is_grenade(ent))
pev(ent, pev_origin, origin)
engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON, "woomen_expr.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
//engfunc(EngFunc_RemoveEntity, ent)
message_begin(MSG_ALL,SVC_TEMPENTITY,{0,0,0})
write_byte(TE_SPRITETRAIL) //Спрайт захвата
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2])+20)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2])+80)
message_begin(MSG_ALL,SVC_TEMPENTITY,{0,0,0})
write_byte(TE_SPRITETRAIL) //Спрайт захвата
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2])+20)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2])+80)
message_begin(MSG_ALL,SVC_TEMPENTITY,{0,0,0})
write_byte(TE_SPRITETRAIL) //Спрайт захвата
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2])+20)
write_coord(floatround(origin[0]))
write_coord(floatround(origin[1]))
write_coord(floatround(origin[2])+80)
message_begin(MSG_ALL, SVC_TEMPENTITY);
write_coord(floatround(origin[0]));
write_coord(floatround(origin[1]));
write_coord(floatround(origin[2]) + 70);
message_end();//MESSAGE ENDING
create_blast_circle(ent, 10, 255, 40)
while((tre = find_ent_in_sphere(tre,origin,250.0)) != 0)
if(is_user_alive(tre) && get_user_team(tre) == get_user_team(id))
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, tre)
set_user_rendering(tre,kRenderFxGlowShell,0,255,50,kRenderNormal,20)
set_task(1.5, "UnEffect", tre)
public forward_playbackevent(flags, invoker, eventindex) {
// we do not need a large amount of smoke
if (eventindex == g_eventid_createsmoke)
static classname[sizeof g_classname_grenade + 1]
pev(ent, pev_classname, classname, sizeof g_classname_grenade)
if (equal(classname, g_classname_grenade))
stock bool:is_hull_vacant(const Float:origin[3], hull) {
engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, tr)
if (!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen))
stock create_blast_circle(ent, R, G, B)
static Float: fOrigin[3], iOrigin[3];
pev(ent, pev_origin, fOrigin);
FVecIVec( fOrigin, iOrigin );
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[ 0 ] );
write_coord( iOrigin[ 1 ] );
write_coord( iOrigin[ 2 ]);
write_coord( iOrigin[ 0 ] );
write_coord( iOrigin[ 1 ] );
write_coord( iOrigin[ 2 ] + 250) ; // radius
write_short( g_iSpriteCircle );
write_byte( 0 ); // start framerate
write_byte( 1 ); // framerate
write_byte( 30 ); // width
write_byte( 1 ); // amplitude
write_byte( 255 ); // brightness
write_byte( 5 ); // speed