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Weapon Icon
Weapon Icon
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Этот плагин показывает вам иконку оружия под радаром, которым мы пользуемся в данный момент.
Компилятор: 1.8.2
1536
Команды:
Кваров и команд нет
.sma / .sp
/* ******************************************************************************** * AMX Mod X script. * * Weapon Icon Display (weapon_icon.sma) * Copyright (C) 2008-2009 by zenix and fixed by hoboman313 * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * when you downloaded AMX Mod X; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * ********************************************************************************* */ /* * For a full plugin description read: http://forums.alliedmods.net/showthread.php?t=69664 */ #include
#define PLUGIN "Weapon Icon" #define VERSION "1.2" #define AUTHOR "hoboman313/Zenix" #define MAX_PLAYERS 32 new iconstatus, pcv_iloc new user_icons[MAX_PLAYERS+1][16] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("CurWeapon", "update_icon", "be", "1=1") register_event("AmmoX", "draw_icon", "be") register_event("DeathMsg", "event_death", "a") pcv_iloc = register_cvar("amx_weapon_location", "1") check_icon_loc() } public update_icon(id) { remove_weapon_icon(id) check_icon_loc() if( get_pcvar_num(pcv_iloc) == 0 || is_user_bot(id) ) return static sprite[16], iwpn, clip, ammo iwpn = get_user_weapon(id, clip, ammo) switch(iwpn) { case CSW_P228: sprite = "d_p228" case CSW_SCOUT: sprite = "d_scout" case CSW_HEGRENADE: sprite = "d_grenade" case CSW_XM1014: sprite = "d_xm1014" case CSW_MAC10: sprite = "d_mac10" case CSW_AUG: sprite = "d_aug" case CSW_SMOKEGRENADE: sprite = "d_flashbang" case CSW_ELITE: sprite = "d_elite" case CSW_FIVESEVEN: sprite = "d_fiveseven" case CSW_UMP45: sprite = "d_ump45" case CSW_SG550: sprite = "d_sg550" case CSW_GALIL: sprite = "d_galil" case CSW_FAMAS: sprite = "d_famas" case CSW_USP: sprite = "d_usp" case CSW_MP5NAVY: sprite = "d_mp5navy" case CSW_M249: sprite = "d_m249" case CSW_M3: sprite = "d_m3" case CSW_M4A1: sprite = "d_m4a1" case CSW_TMP: sprite = "d_tmp" case CSW_G3SG1: sprite = "d_g3sg1" case CSW_FLASHBANG: sprite = "d_flashbang" case CSW_DEAGLE: sprite = "d_deagle" case CSW_SG552: sprite = "d_sg552" case CSW_AK47: sprite = "d_ak47" case CSW_KNIFE: sprite = "d_knife" case CSW_P90: sprite = "d_p90" case CSW_GLOCK18: sprite = "d_glock18" case CSW_AWP: sprite = "d_awp" default: return } user_icons[id] = sprite draw_icon(id) return } public draw_icon(id) { static iwpn, clip, ammo, icon_color[3] iwpn = get_user_weapon(id, clip, ammo) // ammo check, this is for the color of the icon if ((ammo == 0 && clip == 0)) icon_color = {255, 0, 0} // outta ammo! else if ( ammo==0 && iwpn!=CSW_KNIFE) icon_color = {255, 160, 0} // last clip! else icon_color = {0, 160, 0}//green icon...decent ammo // draw the sprite itself message_begin(MSG_ONE,iconstatus,{0,0,0},id) write_byte(1) // status (0=hide, 1=show, 2=flash) write_string(user_icons[id]) // sprite name write_byte(icon_color[0]) // red write_byte(icon_color[1]) // green write_byte(icon_color[2]) // blue message_end() } public remove_weapon_icon(id) { message_begin(MSG_ONE,iconstatus,{0,0,0},id) write_byte(0) write_string(user_icons[id]) message_end() } public event_death() { new id = read_data(2) // the dead player's ID (1-32) if (!is_user_bot(id)) remove_weapon_icon(id) } public check_icon_loc() { new value = get_pcvar_num(pcv_iloc) if (value == 1) iconstatus = get_user_msgid("StatusIcon") else if (value == 2) iconstatus = get_user_msgid("Scenario") else iconstatus = 0 return PLUGIN_CONTINUE }
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Данная иконка означает, что плагин был проверен администрацией хостинга на тестовом сервере, и проблем с ним не было выявлено. Рекомендуем ставить исключительно проверенные плагины.
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